Essays about: "game gpu"

Showing result 1 - 5 of 34 essays containing the words game gpu.

  1. 1. Radar and sea clutter simulation with Unity 3D game engine

    University essay from Linköpings universitet/Programvara och system

    Author : Mikael Johnsson; Linus Bergman; [2023]
    Keywords : radar simulation; sea clutter simulation; game engine; Unity; ray tracing; compute shader; graphics programming; GPU; radarsimulering; sjöklottersimulering; spelmotor; Unity; strålspårning; compute shader; grafisk programmering; GPU;

    Abstract : Game engines are well known for their use in the gaming industry but are starting to have an impact in other areas as well. Architecture, automotive, and the defence industry are today using these engines to visualise and, to some extent, test their products. READ MORE

  2. 2. Performance comparison of WebGPU and WebGL in the Godot game engine

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Emil Fransson; Jonatan Hermansson; [2023]
    Keywords : Game Engine; Performance Overhead; Rendering; WebGPU; WebGL; Spelmotor; Prestandakostnader; Rendering; WebGPU; WebGL;

    Abstract : Background. For rendering graphics on the web, WebGL has been the standard API to employ over the years. A new technology, WebGPU, has been set to release in 2023 and utilizes many of the novel rendering approaches and features common for the native modern graphics APIs, such as Vulkan. READ MORE

  3. 3. Slab and Powder-Snow avalanche animation on the GPU

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Åleskog Jonthan; Cheh Daniel; [2021]
    Keywords : Avalanche; GPU; DEM; Real-time; Games; Lavin; GPU; DEM; Realtid; Spel;

    Abstract : Background: The video game industry has yet to achieve a physically-based real-time avalanche simulation because of the sheer complexity of modeling the behavior of snow avalanches. An avalanche is made out of snow, meaning it would require a snow simulation which itself already shows to be complex. READ MORE

  4. 4. Efficient generation and rendering of tube geometry in Unreal Engine : Utilizing compute shaders for 3D line generation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Platon Woxler; [2021]
    Keywords : Computer Graphics; Mesh Models; General-Purpose Computing on Graphics Processing Units GPGPU ; Datorgrafik; Mesh-modeller; Beräkningar på Grafikprocessorer för Generella Användningsområden;

    Abstract : Massive graph visualization in an immersive environment, such as virtual reality (VR) or Augmented Reality (AR), has the possibility to improve users’ understanding when exploring data in new ways. To make the most of a visualization, such as this, requires interactive components that are fast enough to accommodate interactivity. READ MORE

  5. 5. 2D object detection and semantic segmentation in the Carla simulator

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Chen Wang; [2020]
    Keywords : Object-detectiopn; Semantic segmentation; Yolov4; ESPnetv2; Carla; Objekt-detectiopn; semantisk segmentering; Yolov4; ESPnetv2; Carla;

    Abstract : The subject of self-driving car technology has drawn growing interest in recent years. Many companies, such as Baidu and Tesla, have already introduced automatic driving techniques in their newest cars when driving in a specific area. However, there are still many challenges ahead toward fully autonomous driving cars. READ MORE