Essays about: "game localization"

Showing result 1 - 5 of 16 essays containing the words game localization.

  1. 1. A WORLD OF RICE AND GODS: WHERE WHITE GRAINS SYMBOLIZE WEALTH. A study of Japanese game localization and crosscultural translation

    University essay from Göteborgs universitet/Institutionen för språk och litteraturer

    Author : Jamie Viklund; [2021-06-15]
    Keywords : japanska; Japanese; SIK; game localization; rice; culturally bound terms; translation; domestication; foreignization; Hasegawa; Venuti;

    Abstract : Studies of Japanese translation are a common topic, and with good reason. There is extensive materialto work with, and the vast differences between Japanese and many other languages creates translationchallenges of considerable complexity as such. READ MORE

  2. 2. Otome Game localization : A case study of the character Toma from Amnesia

    University essay from Högskolan Dalarna/Institutionen för språk, litteratur och lärande

    Author : Evamaria Dunkel-Duerr; [2021]
    Keywords : Otome game; game localization; Japanese studies; virtual love; character personality; iyashi; player reception; emotional attachment;

    Abstract : Using the Otome game Amnesia and its localized version Amnesia: Memories as a case study, the phenomenon of Otome games was explored from a translation- and Japanese studies' perspective. This paper investigated how translation choices shape character personality, and, as such, Western views. READ MORE

  3. 3. Binaural versus Stereo Audio in Navigation in a 3D Game: Differences in Perception and Localization of Sound

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Ludvig Widman; [2021]
    Keywords : Binaural audio; spatial sound; stereo audio; computer games; localization; perception; Unreal Engine; Resonance Audio;

    Abstract : Recent advancements in audio technology for computer games has made possible for implementations with binaural audio. Compared to regular stereo sound, binaural audio offers possibilities for a player to experience spatial sound, including sounds along the vertical plane, using their own headphones. READ MORE

  4. 4. The Dark Souls of Internationalization : Video Game Developers Enter the Chinese Market

    University essay from Linnéuniversitetet/Institutionen för marknadsföring (MF)

    Author : Michael Wagner; [2020]
    Keywords : Video Games; Internationalization; China; Institutional Environment; Localization; Piracy;

    Abstract : This thesis analyzes how the institutional environment of the Chinese market affects market entry by foreign PC video game developers. The thesis utilizes a qualitative, multiple case study of five independent PC video game developers from around the world. READ MORE

  5. 5. Censorship as Part of Localization : Practice and Perception of Regional Changes in Japanese and Western Video Games

    University essay from Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign; Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign

    Author : Chantal Blokker; Florent Schmidt; [2020]
    Keywords : Localization; Censorship; Self-censorship; Game Rating Systems; Outrage Culture; Japan; the West;

    Abstract : Regular online outrage about changed content in regional editions of video games has brought our attention to the concepts of censorship and localization. Game Rating Systems have their fair share of critics among those debating the details of localized content and prove to be in a peculiar position between developers and the end-user. READ MORE