Essays about: "game localization"

Showing result 11 - 15 of 23 essays containing the words game localization.

  1. 11. The Dark Souls of Internationalization : Video Game Developers Enter the Chinese Market

    University essay from Linnéuniversitetet/Institutionen för marknadsföring (MF)

    Author : Michael Wagner; [2020]
    Keywords : Video Games; Internationalization; China; Institutional Environment; Localization; Piracy;

    Abstract : This thesis analyzes how the institutional environment of the Chinese market affects market entry by foreign PC video game developers. The thesis utilizes a qualitative, multiple case study of five independent PC video game developers from around the world. READ MORE

  2. 12. Censorship as Part of Localization : Practice and Perception of Regional Changes in Japanese and Western Video Games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Chantal Blokker; Florent Schmidt; [2020]
    Keywords : Localization; Censorship; Self-censorship; Game Rating Systems; Outrage Culture; Japan; the West;

    Abstract : Regular online outrage about changed content in regional editions of video games has brought our attention to the concepts of censorship and localization. Game Rating Systems have their fair share of critics among those debating the details of localized content and prove to be in a peculiar position between developers and the end-user. READ MORE

  3. 13. The Cultural Adaptation of Playful Learning : Aspects to consider when culturalizing a children’s educational game for the Chinese market

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Jon Victor Bankler; [2019]
    Keywords : Game Localization; Culturalization; Educational Games; Serious Games; China;

    Abstract : This study explores suitable applications of culturalization in the case of educational games for children, specifically in relation to the Chinese market. Culturalization, in the context of video games, are design choices and adjustments applied to a product in order to cater to the needs of different cultural environments. READ MORE

  4. 14. Simulation of Mobile Robots with Unity and ROS : A Case-Study and a Comparison with Gazebo

    University essay from Högskolan Väst/Avdelningen för produktionssystem (PS)

    Author : Anna Konrad; [2019]
    Keywords : Simulation; mobile robots; Unity; ROS; Gazebo; physics engine;

    Abstract : Simulation software is becoming an increasingly important tool for automation systems both in industry and research. Within the field of mobile robotics, it is used to evaluate the performance of robots regarding localization, motion planning and control. READ MORE

  5. 15. TRANSLATION OF TIME: A translation analysis of Chrono Trigger

    University essay from Göteborgs universitet/Institutionen för språk och litteraturer

    Author : Filip Antonijevic; [2018-08-08]
    Keywords : japanska; translation; localization; male female speech; Chrono Trigger; skopos; foreignization; domestication; video games;

    Abstract : The purpose or aim of this study is to analyze and discuss how the personality of the character Frog was changed during the translation and localization of the game Chrono Trigger, with focus on how the use of male speech and sentencefinal particles were translated. The theoretical framework for analyzing of how Frog’s dialogue was changed during localization will be skopos theory, Venuti’s concept of foreignization and domestication and video game localization. READ MORE