Essays about: "game localization"

Showing result 6 - 10 of 23 essays containing the words game localization.

  1. 6. Impact of HRTFs on Spatial Quality Perception of Environmental Sounds in a Virtual Environment

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Axel Svahn; [2022]
    Keywords : Spatial Audio; Head Related Transfer Functions; Video Game Audio;

    Abstract : Spatial audio can greatly benefit players with more precise localization and larger panoramas in which sounds can be placed. Since headphones are being shown to have a large usage as a playback method for players, in turn raises the importance of being able to deliver spatial mixes through the medium. READ MORE

  2. 7. Cultural Adaptation in Video Game Localization : An Analysis of Cutscene Scripts in Japanese and itsTranslation to English of the game Lost Judgement

    University essay from Högskolan Dalarna/Institutionen för språk, litteratur och lärande

    Author : Jacqueline Roshamn; [2022]
    Keywords : Video game localization; cultural adaptation; Japanese – English translation; functional approach; foreignization; domestication; free translation;

    Abstract : Cultural adaptation and free translation strategies are more common to use within the field of video game localization although they are still not recommended too veruse in translation studies. Free translation strategies are commonly used invideo game localization to make video games ready for a targeted audience. READ MORE

  3. 8. A WORLD OF RICE AND GODS: WHERE WHITE GRAINS SYMBOLIZE WEALTH. A study of Japanese game localization and crosscultural translation

    University essay from Göteborgs universitet/Institutionen för språk och litteraturer

    Author : Jamie Viklund; [2021-06-15]
    Keywords : japanska; Japanese; SIK; game localization; rice; culturally bound terms; translation; domestication; foreignization; Hasegawa; Venuti;

    Abstract : Studies of Japanese translation are a common topic, and with good reason. There is extensive material to work with, and the vast differences between Japanese and many other languages creates translation challenges of considerable complexity as such. READ MORE

  4. 9. Otome Game localization : A case study of the character Toma from Amnesia

    University essay from Högskolan Dalarna/Institutionen för språk, litteratur och lärande

    Author : Evamaria Dunkel-Duerr; [2021]
    Keywords : Otome game; game localization; Japanese studies; virtual love; character personality; iyashi; player reception; emotional attachment;

    Abstract : Using the Otome game Amnesia and its localized version Amnesia: Memories as a case study, the phenomenon of Otome games was explored from a translation- and Japanese studies' perspective. This paper investigated how translation choices shape character personality, and, as such, Western views. READ MORE

  5. 10. Binaural versus Stereo Audio in Navigation in a 3D Game: Differences in Perception and Localization of Sound

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Ludvig Widman; [2021]
    Keywords : Binaural audio; spatial sound; stereo audio; computer games; localization; perception; Unreal Engine; Resonance Audio;

    Abstract : Recent advancements in audio technology for computer games has made possible for implementations with binaural audio. Compared to regular stereo sound, binaural audio offers possibilities for a player to experience spatial sound, including sounds along the vertical plane, using their own headphones. READ MORE