Essays about: "game manual"
Showing result 1 - 5 of 25 essays containing the words game manual.
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1. Math Visualizations in VR
University essay from Högskolan i Halmstad/Akademin för informationsteknologiAbstract : Visualization of linear algebra with virtual reality (VR) can be helpful for math teachers. A study has shown more engagement, focus, and active learning through immersion and interactivity, supplementing opportunities for visualizing abstract concepts. READ MORE
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2. Manual-free software for a technical instrument
University essay from Lunds universitet/InnovationAbstract : In workplaces, a lot of knowledge is lost when colleagues change positions. What was once obvious to one person can be incomprehensible to the next. This problem has been encountered by Probation Labs Sweden AB with their biochemical instrument, Labbot. Labbot facilitates researchers in automating their protein analysis. READ MORE
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3. Performance evaluation of Multithreading, Hashtables, and Anonymous Functions for Rust and C++ : in Game Development
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background C++ is a programming language introduced in 1985, while Rust was introduced in 2010. Rust focuses on speed and safety and was created with the need for concurrency in mind. READ MORE
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4. Improve game performance tracking tools : Heatmap as a tool
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Software testing is a crucial development technique to capture defects and slow code. When testing 3D graphics, it is hard to create automatic tests that detect errors or slow performance. Finding performance issues in game maps is a complex task that requires much manual work. READ MORE
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5. Viewership forecast on a Twitch broadcast : Using machine learning to predict viewers on sponsored Twitch streams
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Today, the video game industry is larger than the sports and film industries combined, and the largest streaming platform Twitch with an average of 2.8 million concurrent viewers offers the possibility for gaming and non-gaming brands to market their products. READ MORE