Essays about: "game manual"

Showing result 1 - 5 of 25 essays containing the words game manual.

  1. 1. Math Visualizations in VR

    University essay from Högskolan i Halmstad/Akademin för informationsteknologi

    Author : Abraham Al-bashki; Ahmed Oogle; [2023]
    Keywords : ;

    Abstract : Visualization of linear algebra with virtual reality (VR) can be helpful for math teachers. A study has shown more engagement, focus, and active learning through immersion and interactivity, supplementing opportunities for visualizing abstract concepts. READ MORE

  2. 2. Manual-free software for a technical instrument

    University essay from Lunds universitet/Innovation

    Author : Ebba Holm; [2023]
    Keywords : Technical instrument; manual-free; software; information sharing; tacit knowledge; Technology and Engineering;

    Abstract : In workplaces, a lot of knowledge is lost when colleagues change positions. What was once obvious to one person can be incomprehensible to the next. This problem has been encountered by Probation Labs Sweden AB with their biochemical instrument, Labbot. Labbot facilitates researchers in automating their protein analysis. READ MORE

  3. 3. Performance evaluation of Multithreading, Hashtables, and Anonymous Functions for Rust and C++ : in Game Development

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Oscar Nordström; Lowe Raivio; [2023]
    Keywords : C ; Comparison; Execution time; Rust; Wilcoxon;

    Abstract : Background C++ is a programming language introduced in 1985, while Rust was introduced in 2010. Rust focuses on speed and safety and was created with the need for concurrency in mind. READ MORE

  4. 4. Improve game performance tracking tools : Heatmap as a tool

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Niklas Wessman; [2022]
    Keywords : Software Performance Tracking; Software Performance profiling; Heatmap; Software Testing; Automatic Testing; Game Development; Game Testing; Mjukvaruprestandaspårning; Mjukvaruprestandaprofilinger; Färgdiagram; Mjukvarutestning; Automatisk testning; Spelutveckling; Speltestning;

    Abstract : Software testing is a crucial development technique to capture defects and slow code. When testing 3D graphics, it is hard to create automatic tests that detect errors or slow performance. Finding performance issues in game maps is a complex task that requires much manual work. READ MORE

  5. 5. Viewership forecast on a Twitch broadcast : Using machine learning to predict viewers on sponsored Twitch streams

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Jonas Malm; Martin Friberg; [2022]
    Keywords : twitch; viewership; prediction; regression; machine learning; XGBoost; streaming; distance metrics; feature selection; cross-validation; feature engineering; pre-processing;

    Abstract : Today, the video game industry is larger than the sports and film industries combined, and the largest streaming platform Twitch with an average of 2.8 million concurrent viewers offers the possibility for gaming and non-gaming brands to market their products. READ MORE