Essays about: "game sound"

Showing result 1 - 5 of 83 essays containing the words game sound.

  1. 1. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Fausto Zamora Arias; [2023-10-25]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Unreal Engine 4; game design and development;

    Abstract : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. READ MORE

  2. 2. Vocal processing of non-human characters portrayed by game masters (GMs) in tabletop role playing games (TTRPGs) : What physical attributes of a creature can be perceived in different processing?

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Lina Dovner; [2023]
    Keywords : TTRPG; sound design; vocal processing; Dungeons Dragons; creature sound design; vocal modulation; orc; elf;

    Abstract : Voices reveal information about the speaker, such as their age, what they are feeling and how they look. Vocal modulation is sometimes used by role-players, mostly game masters, in a tabletop role-playing context, to portray non-playable characters. READ MORE

  3. 3. Uncanny Sound Design : How can voices in horror media be designed to sound uncanny, and are these effects perceived as being associated with fear?

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Rasmus Wikström; [2023]
    Keywords : Uncanny Valley; Sound Design; Sound Engineering; Fear; Scary Games;

    Abstract : Emotions of fear have long been the driving factor towards the appeal of the horror genre. Since beingpopularised in mothern years due to the ever growing development of technology, the Uncanny Valley hasfound its way into the horror genre. READ MORE

  4. 4. Impact on player action based on the correlation between environmental game sounds and arousal level

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Eddie Lundin; [2023]
    Keywords : Sound; Game; Gamesound; Arousal level; Ambience;

    Abstract : This study investigates the relationship between environmental game sounds and arousal level, looking to see if/how it affects player action. Previous research has shown that music evoking different levels of arousal affect player lap time performance of a racing game. READ MORE

  5. 5. Prototyping and user testing a new sound toy: Gamelike interactions with FM synthesis

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Viktor Jers; [2023]
    Keywords : audio technology; sound toys; user experience; fm synthesis;

    Abstract : Sound toys are game-like technologies that can be described as playful sonic interactions where the users are given unusual ways to creatively explore and transform synthetic sound. This study investigated the prototyping and evaluation of a new sound toy. READ MORE