Essays about: "game"

Showing result 1 - 5 of 2877 essays containing the word game.

  1. 1. Conjunction of the spheres. The struggle for hegemony in the English language online reception of Netflix adaption: The Witcher.

    University essay from Göteborgs universitet/Institutionen för kulturvetenskaper

    Author : Sarah R. Kern; [2024-02-06]
    Keywords : Production reception; Hegemony; Discourse; Transmedia; Witcher; Fantasy; Polish Fantasy; Media literacy; Convergence culture; Fan-studies; Participation culture; Technical communication; Digital Role-Playing Games; Civic imagination; Netnography; ;

    Abstract : This essay uses the concepts of convergence culture, transmedia and hegemony, to understand the struggles within the English language reception to Netflix Tv production “The Witcher.” In order to help the reader, the essay presents the background to the larger Witcher franchise, as well as standard debates and issues within the fantasy genre, the role-playing-game genre and convergence culture. READ MORE

  2. 2. Optimization of Solid-State Fermentation process for brown seaweed using LAB and characterization of the products

    University essay from Lunds universitet/Bioteknik (CI); Lunds universitet/Bioteknik (master)

    Author : Sweta Singh; [2024]
    Keywords : lactic acid bacteria; solid-state fermentation; Alaria esculenta; Saccharina latissima; seaweed fermentation; biotechnology; Technology and Engineering;

    Abstract : Fermentation has played a vital role in human history, offering solutions for food preservation, culinary diversity, and the creation of diverse and flavorful foods and beverages. Its importance continues today, both in traditional practices and in modern industrial applications. READ MORE

  3. 3. Positional differences of physical peak intense periods in Swedish elite football : A pilot study of under 19 and first team players

    University essay from Gymnastik- och idrottshögskolan, GIH/Institutionen för fysisk aktivitet och hälsa

    Author : Adam Eriksson; [2024]
    Keywords : Most intense periods; Peak period; External load; Rolling avrage; Match; Official game; Positional differences; Position data; Youth soccer players; Academy players; Senior soccer players; professional soccer players; Elite players;

    Abstract : Syfte: Syftet med denna studie är att med hjälp av multivariata parametrar undersöka skillnader i fysisk extern belastning under den mest intensiva perioden (MIP) av match för spelare på ungdomselit och seniornivå samt att identifiera eventuella skillnader mellan positioner och halvlekar.Metod: En kvantitativ retrospektiv studie tillämpades, där spelare från ett seniorlag (SEN)spelandes i högsta divisionen i Sverige samt fotbollsspelare från ett ungdomselitlag (U19)från samma klubb spelades i näst högsta divisionen för åldersgruppen deltog i studien. READ MORE

  4. 4. Designing User Interfaces for Increased Depth Perception in Remote Crane Operation

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Johan Harju; [2024]
    Keywords : Depth perception; teleoperations; view perspective; graphical user interface; remote operation;

    Abstract : This study investigates different design choices for graphical user interfaces meant to improve depth perception in remote crane operation through measuring efficiency and user experience. To achieve this, three different graphical user interface designs were created and implemented into a cargo port simulator within the game engine Unity. READ MORE

  5. 5. The Transmedial Symbiosis Between the Different Five Nights at Freddy's Narratives

    University essay from Karlstads universitet/Institutionen för språk, litteratur och interkultur (from 2013)

    Author : Saga Hovland; [2024]
    Keywords : Five Nights at Freddy’s; Adaptation; Transmedial storytelling; Video games; Continuity; World linking; Expansion; Modification;

    Abstract : The purpose of this essay is to explore the connection between the novel adaptation of Five Nights at Freddy’s and its video game source. As well as questioning how the two sources have developed a unique transmedial symbiosis. READ MORE