Essays about: "games story"
Showing result 1 - 5 of 62 essays containing the words games story.
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1. Breaking down a videogame level´s design: Deconstruction of the narrative in The Witcher III: The wild hunt
University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Abstract : This master's thesis aims to investigate the narrative components inherent in open-world games. In this thesis, we will extract the narrative part of a game,analyze it, and compare the narrative part with other game design elements. READ MORE
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2. Narrative Design in a 2D Causal Game: Conveying the Story of Beowulf Through “Lucky Hero”
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The research aims to investigate how the 2D slot game “Lucky Hero”, created for this research, could convey the story of Beowulf. The result of this study could provide experience and strategy for improving narrative design in casual games with similar mechanics. READ MORE
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3. Engagement in Video Games : A comparison between a linear and a branching narrative
University essay from Blekinge Tekniska HögskolaAbstract : Background. As video games increase in popularity and more people look to them as their primary source of entertainment, discussions around how they can affect players’ engagement become more important. One such discussion is around player agency, a player’s sense of control over the games that they play. READ MORE
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4. The massive effect of NPCs : How the Mass Effect series creates likable NPCs
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Many video games use non-playable characters (NPCs) as important plot devices and for supplying the players with a meaningful playing experience. The Mass Effect series is known to have many likeable NPCs in its story, and even though emotional attachment and believable traits of NPCs has been defined, it is not entirely known what likeable NPCs excel in. READ MORE
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5. The Player’s Agency In Mystery Storytelling
University essay from Blekinge Tekniska HögskolaAbstract : Many games today lack the player’s agency in storytelling. This can be a sign of bad game design or just that the developers don’t want the player to miss any piece of the story, leading to the unfolding of narrative not being in the hands of the player. READ MORE