Essays about: "gamification at work"
Showing result 1 - 5 of 26 essays containing the words gamification at work.
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1. Interrupting prolonged sitting behavior with gamification: Mobile adaptation of the break reminder desktop app Liopep
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : The present work aims at guiding the design transition of the break reminder desktop application Liopep to a mobile platform. The goal is to improve and adapt the gamified intervention to address sedentary behavior at an organizational level. READ MORE
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2. The Development of a Gamified System for Fall Prevention : with a usability perspective
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Fall injuries are affecting many individuals' physical and psychological well-being, especially among older adults. Moreover, fall accidents are found to be the most common type of work-related accident in various industries. Thus, there is a need for fall prevention exercises supported by a gamified system to ensure user engagement and motivation. READ MORE
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3. A Literature Review on the Impact of Artificial Intelligence in Requirements Elicitation and Analysis
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : This thesis was conducted by two students as part of their Strategic Information Systems Management degree program at Stockholm University. As presented in this study, the manual elicitation processes in Requirements Engineering are error-prone and time-consuming. READ MORE
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4. Developing a web-based full body exertion game in Godot using ML-based skeletal tracking
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : With the modernization of our society it has become more common to live a sedentary lifestyle. Nowadays a large percentage of people are required to sit for prolonged periods of time during office hours. READ MORE
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5. PhysiKart : A 2D racing game controlled by physical activity through face-tracking software
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Background: A sedentary lifestyle is becoming more common as our society is shift-ing away from physical labour. Many workplaces offer work from home arrangements,schools offer tutoring over the internet and children’s playgrounds, once full of life, aremostly empty. READ MORE