Essays about: "gamification in marketing"
Showing result 1 - 5 of 18 essays containing the words gamification in marketing.
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1. Navigating the Evolving World of Fashion In-Game Advertising
University essay from Uppsala universitet/Medier och kommunikationAbstract : Abstract This study addresses gaming as an interactive digital advertising tool, aiming to explore its effectiveness in digital marketing overall and to examine its impact on digital marketing for the fashion industry in particular. Purpose The purpose of this paper is to present an analytical framework for explaining the appeal of games for fashion brand advertising. READ MORE
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2. Gamifying sustainability : A qualitative study on how gamified services can create a sustainable purchase behaviour among women.
University essay from Umeå universitet/FöretagsekonomiAbstract : Gamification, defined as the application of game elements in a non-game environment,has in recent years gained significant influence as a favourable marketing strategy. Gamified services can be found in a variety of markets, ranging from education to wellness, and have the ability to transform low involvement purchases into high ones. READ MORE
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3. Playing to Win: How Gamification Can Boost Customer Engagement and Turn Non-Fans into Brand Advocates
University essay from Stockholms universitet/MarknadsföringAbstract : In today’s progressive technology development, it is imperative to engage the customer and transform them to become brand advocates. Firms need to ensure their brand’s longevity in this competitive market, at times putting noncustomers in hindsight. READ MORE
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4. Embodying Balenciaga's 'Afterworld' : Immersive and Experiential Transmedia Storytelling in the Attention Economy
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : In today’s ‘attention economy’, it seems insufficient to just offer products. Instead, it is crucial to provide the audience with deep, affective emotions and embodied experiences. This seems to be especially true for the fashion and lifestyle sector. READ MORE
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5. Get Your Head in the Game : An Exploration of Consumer Perceptions of the Gamification of Online Shopping.
University essay from Linnéuniversitetet/Institutionen för marknadsföring (MF)Abstract : Gamification is in its infancy yet is proving to be a useful tool for practitioners in many industries. Little research into the perceptions of consumers, in regards to the gamification of online shopping, has been conducted though. READ MORE