Essays about: "gamification"

Showing result 1 - 5 of 210 essays containing the word gamification.

  1. 1. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : PETRA BÉCZI; [2021-11-03]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Abstract : Virtual reality (VR) made cinema applications today can be considered as simple mediaplayers that are often set in a fictions environment without the privilege of explorabilitygiven to the user - who from the start remains seated in the virtual world. That is due tothe definition of user control which is restrained to the extent that the controllers aremoderated to the definition of interaction with graphical user interfaces such as mediaplayer buttons. READ MORE

  2. 2. Adapting to Accelerated Digitalization of Learning Services - A Single Case Study of Global Service Training at Volvo Buses

    University essay from Göteborgs universitet/Graduate School

    Author : David Ryfors; Vanja Lieback; [2021-07-08]
    Keywords : Explicit knowledge; tacit knowledge; knowledge transfer; knowledge sharing; knowledge transformation; information and communication technologies ICTs ; digital learning; digital tools; gamification; virtual reality VR ; augmented reality AR ;

    Abstract : This thesis aims to research the accelerated digitalization of learning services in a globalcontext. The thesis further aims to research how a multinational company can leverage digitalsolutions to add value for their aftermarket. To fulfill this aim, the research is conducted incollaboration with the global bus manufacturing company Volvo Buses. READ MORE

  3. 3. Gamifying Social Media for Users on Sustainability-A design science research for social media platforms

    University essay from Lunds universitet/Institutionen för informatik

    Author : Zizhou Qiu; Ye Zheng; Jinmeng Xu; [2021]
    Keywords : Sustainability; Social media; Gamification; Design Science; Business and Economics;

    Abstract : At present, social media platforms pay more and more attention to convey sustainable concepts to users, and at the same time, gamification is a popular interaction approach to attract users, then the purpose of this research is to explore how to leverage gamification into social media to make users sustainable, and the target audiences are the enterprises of social media. The entire study is a design science research covering the questionnaire survey and interviews, this is devoted to formulating an artifact to solve the problem in this study. READ MORE

  4. 4. How can physical activity be enhanced through digital rewards? : An experiment where number of steps is rewarded with social media screen time

    University essay from Karlstads universitet/Handelshögskolan (from 2013)

    Author : Marina Tallberg; [2021]
    Keywords : Digital rewards; Gamification; Incentives; Physical activity; Steps; Social media; Experiment; Surveys.;

    Abstract : Today nearly 9 in 10 internet users use social media each month. Most people enjoy social media and have a beneficiary relationship with the different platforms giving them opportunities to stay connected with family and friends. READ MORE

  5. 5. Information Security Training and Serious Games

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Anastasios Agrianidis; [2021]
    Keywords : Information Security Awareness Training; Serious Games; Lockheed Martin Cyber Kill Chain;

    Abstract : The digital transformation of the 21st century has led to a series of new possibilities and challenges, where one major concern of many major organizations and enterprises is promoting Information Security Awareness and Training (ISAT) for their employees. This aspect of Information Security (IS) can promote cybersecurity in the work environment against threats related to the human factor. READ MORE