Essays about: "gamification"

Showing result 16 - 20 of 296 essays containing the word gamification.

  1. 16. Navigating the Evolving World of Fashion In-Game Advertising

    University essay from Uppsala universitet/Medier och kommunikation

    Author : Evgenia Maria Botini; [2023]
    Keywords : gamification; in-game advertising; fashion advertising; consumer behavior; metaverse;

    Abstract : Abstract This study addresses gaming as an interactive digital advertising tool, aiming to explore its effectiveness in digital marketing overall and to examine its impact on digital marketing for the fashion industry in particular. Purpose The purpose of this paper is to present an analytical framework for explaining the appeal of games for fashion brand advertising. READ MORE

  2. 17. Peer-to-Peer Competitive Gamification Approach to Increase Students’ Motivation.

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : Lubna Snobar; [2023]
    Keywords : E-learning; Gamification; P2P challenges; Survey; Motivation;

    Abstract : Education is a main target that societies thrive to enhance. Though it requires hard discipline for some students. One can use methods of gamification to enhance the process of learning. We know that gamifying a process has a good impact on changing the behavior of the participant in this process. READ MORE

  3. 18. Online Game-Based Learning Platforms and Vocabulary Acquisition for ESL Learners in Upper Secondary School

    University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : Asia Hussein Ali; Aleksander Rudenko; [2023]
    Keywords : Online-game based learning platforms; gamification; vocabulary acquisition; student competition and engagement; cooperation and scaffolding.;

    Abstract : Since the Covid19 pandemic there has been a rise in the use of digital platforms such as online-game based learning platforms (OGBLPs) to diversify the learning experiences of students. This paper investigates the implementation, challenges, and benefits of online game-based learning platforms for English learning of students with English as a second language (ESL) in Sweden’s upper secondary schools. READ MORE

  4. 19. www.rätten-till-staden.nu : digitalt medborgardeltagande i stadsutvecklingen

    University essay from SLU/Dept. of Landscape Architecture, Planning and Management (from 130101)

    Author : Ellen Aurell; [2023]
    Keywords : e-deltagande; medborgardeltagande; hållbar stadsutveckling; informations- och kommunikationsteknologier IKT ; planering; demokrati;

    Abstract : Uppsatsen syfte är att studera huruvida digitalt deltagande kan underlätta för planerare att stärka medborgardeltagandet i stadsutvecklingsprocesser, samt underlätta för själva medborgarna att delta. Digitalt deltagande ses som ett sätt att ta bort de traditionella hinder som finns för det fysiska deltagandet, i det att det är tids- och platsspecifikt. READ MORE

  5. 20. Establishing a Digital Framework for EdTech Learning for Primary Schools in the Rural Parts of the Guanajuato Region, Mexico : A Minor Field Study Based on Interaction Design Principles

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Katie Haidar; Sara Hailu; Samantha Johansson; [2023]
    Keywords : Minor Field Study; MFS; Interaction Design; Design Principles; Digital Education; Education Technology; EdTech; User Tests; Gamification; Mexico; Rural Primary Schools;

    Abstract : This investigation is carried out with the desire to create a framework for digital learning tools in the region of Guanajuato, Mexico aimed towards primary schools in rural parts of the area. The framework is meant to be an aid in the implementation of technological equipments, especially tablets, and shed light on the most important aspects to take into consideration when designing and creating applications for those. READ MORE