Essays about: "gao"
Showing result 1 - 5 of 103 essays containing the word gao.
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1. Mobile Device Industry in China : A study on Chinese mobile device industry from an ecosystem point of view
University essay from Uppsala universitet/Institutionen för samhällsbyggnad och industriell teknikAbstract : Under the global trend of digital transformation development, Chinese mobile device industry has rapid expansion and yield significant economic benefits and social impacts both domestically and internationally. This growth is driven by the advancement of 5G technology, which has revolutionized various aspects of the industry, including manufacturing, products, and consumer demand. READ MORE
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2. Optimizing access to raw material for value-adding processes of fish side streams
University essay from Göteborgs universitet/Graduate SchoolAbstract : Under the double influence of the rapid growth of the population and the shortage of resources, people begin to pay attention to the utilization of existing raw materials. Seafood is one of the indispensable foods for humans to obtain protein. However, as much as 60 per cent of the fish side stream is discarded or produced as low-value products. READ MORE
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3. Activity Location Assignment Comparison Using Geospatial Landuse and Building Data in MATSim : A Multi-modal Transport Case Study of Stockholm
University essay from KTH/TransportplaneringAbstract : Transport simulation models play a crucial role in transportation planning, design, and operations, allowing for the replication of various scenarios through the incorporation of real-world data and parameters. Recently, agent-based transport models have gained prominence for their ability to simulate intricate metropolitan transport systems. READ MORE
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4. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. READ MORE
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5. How do linear and nonlinear levels inspire game flow in cooperative gameplay? : comparative analysis of collaborative mechanics design in ItTakes Two
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This study investigates how linear and nonlinear level designs inspire game flow in cooperative gameplay through a close reading analysis. The research focuses on It Takes Two, a highly successful cooperative game with compelling and unusual combination of game elements that enhance the cooperative experience. READ MORE