Essays about: "glasögon"
Showing result 1 - 5 of 37 essays containing the word glasögon.
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1. Towards Adaptive Image Resolution for Visual SLAM on Resource-constrained Devices
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Today, a large number of devices with small form factors and limited resources are being integrated with processes to perform complex tasks such as localization and mapping. One example of this are headsets used for Extended Reality. READ MORE
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2. Robustness of State-of-the-Art Visual Odometry and SLAM Systems
University essay from KTH/Tillämpad fysikAbstract : Visual(-Inertial) Odometry (VIO) and Simultaneous Localization and Mapping (SLAM) are hot topics in Computer Vision today. These technologies have various applications, including robotics, autonomous driving, and virtual reality. They may also be valuable in studying human behavior and navigation through head-mounted visual systems. READ MORE
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3. VR och Landskapsarkitekturen : hur används den idag och hur kan den komma att användas i framtiden?
University essay from SLU/Dept. of Landscape Architecture, Planning and Management (from 130101)Abstract : Uppsatsen har utforskat användningsområden och potentialen av VR som verktyg inom Landskapsarkitekturen genom en utredning och sammanställning av olika användningar idag, samt en undersökning, och till viss grad utvärdering, av idéer kring teknologins framtid. Detta i syfte av att föra diskussionen om VR och framtidens designverktyg vidare. READ MORE
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4. Usability Study for Environment-Aware Avatar Interactions in Augmented Reality (AR)
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This Ericsson project investigates avatar interactions in Augmented Reality (AR) and allows users to interact with a full-sized 3D avatar that is aware of the user’s local environment. This project aimed to evaluate the system's usability and identify potential use cases where users might want to interact with an avatar. READ MORE
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5. Ethical Hacking of a Virtual Reality Headset
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Weak product cybersecurity is an increasing problem within society, and a growing consumer product is the Virtual Reality (VR) headset. This thesis investigated common vulnerabilities in Internet of Things (IoT) consumer products and performed proof-of-concept exploits on the Meta Quest VR headset. READ MORE