Essays about: "graphic optimization"

Showing result 6 - 9 of 9 essays containing the words graphic optimization.

  1. 6. Optimization of 3D Game Models : A qualitative research study in Unreal Development Kit

    University essay from Institutionen för naturvetenskap, miljö och teknik

    Author : Laura Lohikoski - Håkansson; Elin Rudén; [2013]
    Keywords : 3D graphics; game performance; graphic optimization; 3D models; 3D-grafik; spelprestanda; grafisk optimering; 3D-modeller;

    Abstract : Our goal with this study is to examine how much optimization of 3D game models can affect the overall performance of a game. After a previous pilot study we decided on use a method where we worked with a 3D scene which was made earlier unconnected to this study. READ MORE

  2. 7. Parallel Computing based on GPGPU using Compute Unifed Device Architecture

    University essay from KTH/Skolan för informations- och kommunikationsteknik (ICT)

    Author : Lifeng Xu; [2011]
    Keywords : ;

    Abstract : The demand of processing a huge amount of data within a limited time and the developing of computing capability of Graphic Process Unit (GPU) lead us to the world of parallel computing on General Purpose GPU (GPGPU). Because of the exposed parallelism, GPGPU could assign processing tasks to multiple threads and execute these threads simultaneously. READ MORE

  3. 8. Warehouse3D : A graphical data visualization tool

    University essay from Fakulteten för ekonomi, kommunikation och IT

    Author : Christoffer Bengtsson; Roger Hemström; [2011]
    Keywords : Windows Presentation Foundation; 3D Computer Graphics;

    Abstract : Automated warehouses are frequently used within the industry. SQL databases are often used for storing various kinds of information about stored items, including their physical positions in the warehouse with respect to X, Y and Z positions. READ MORE

  4. 9. Potential of GPU Based Hybrid Ray Tracing For Real-Time Games

    University essay from Blekinge Tekniska Högskola/Avdelningen för för interaktion och systemdesign

    Author : Henrik Poulsen; [2009]
    Keywords : Hybrid; Ray Tracing; Raster; DirectX; Direct3D; rendering; real-time;

    Abstract : The development of Graphics Hardware Technology is blazing fast, with new and more improved models, that out spec the previous generations with leaps and bounds, before one has the time to digest the potential of the previous generations computing power. With the progression of this technology the computer games industry has always been quick to adapt this new power and all the features that emerge as the graphic card industry learn what the customers need from their products. READ MORE