Essays about: "graphics pipeline"

Showing result 1 - 5 of 22 essays containing the words graphics pipeline.

  1. 1. Interactive Visualization of Air Traffic in OpenSpace

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Adrian Andersson; Joel Paulsson; [2021]
    Keywords : ;

    Abstract : This thesis report presents a master’s thesis project in Media Technology by two students from Linköping University, Sweden. The project was implemented in collaboration with the Visualization Center C and Linköping University during the spring of 2021 resulting in the creation and development of two spatiotemporal visualizations featuring air traffic data in the OPENSPACE software. READ MORE

  2. 2. FOLAR: A FOggy-LAser Rendering Method for Interaction in Virtual Reality

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Tianli Zhang; [2020]
    Keywords : Computer Graphics; Volumetric Rendering; Virtual Reality; Particle System; Participating Media; Illumination; Real-time Rendering;

    Abstract : Current commercial Virtual Reality (VR) headsets give viewers immersion in virtual space with stereoscopic graphics and positional tracking. Developers can create VR applications in a working pipeline similar to creating 3D games using game engines. READ MORE

  3. 3. Learning Geometry Compatibility with 3D Convolutional Neural Networks

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Florian Stellbrink; [2019-10-04]
    Keywords : computer science; computer graphics; machine learning; geometry; voxel; thesis;

    Abstract : Modern video games oer substantial amounts of customization options. Manually testing the visual compatibility of all options is time-consuming and error-prone. Together with Ghost Games, we present a method of learning the visual compatibility between pairs of geometries. READ MORE

  4. 4. Using Graphical Processors to Implement Radio Base Station Control Plane Functions

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Noak Ringman; [2019]
    Keywords : Mobile networks; Radio base stations; Control plane; GPU; GPGPU; CUDA; OpenCL;

    Abstract : Today more devices are being connected to the Internet via mobile networks. With more devices in mobile networks, the workload on radio base stations increases. Radio base stations must be energy efficient and cheap which makes high-performance central processing units (CPUs) a bad alternative to meet the increasing workload. READ MORE

  5. 5. Generative design of game graphics and levels

    University essay from Linköpings universitet/Interaktiva och kognitiva system; Linköpings universitet/Interaktiva och kognitiva system

    Author : Sebastian Parborg; Rasmus Holm; [2018]
    Keywords : PCG; Procedural Content Generation; Terrain Generation; 2D game; Side-scroller; Blender; 3D terrain; 3D world; 2D levels;

    Abstract : This thesis describes the implementation and evaluation of a modular approach for generating 2D side-scroller game levels from a procedurally generated 3D world. Manually generating large amounts of game levels can take considerable amounts of time, and it maybe desirable to automate this process, using procedural content generation. READ MORE