Essays about: "graphics pipeline"

Showing result 21 - 25 of 30 essays containing the words graphics pipeline.

  1. 21. How Can a Character's Personality be Conveyed Visually, through Shape

    University essay from Institutionen för speldesign, teknik och lärande

    Author : Hanna Ekström; [2013]
    Keywords : Character Design; Shape; Digital Graphics; Personality Traits; Concept Art;

    Abstract : The aim with this study was to further understand the art of character design, in order to get a better understanding of how visual attributes - especially shape - can be purposely used in order to communicate aspects of a character's personality. The first step was to investigate the subject of character design through relevant material and literature. READ MORE

  2. 22. A Data-Parallel Graphics Pipeline Implemented in OpenCL

    University essay from Institutionen för systemteknik; Tekniska högskolan

    Author : Joel Ek; [2012]
    Keywords : Computer graphics; GPGPU; OpenCL; graphics pipeline; rasterization; texture filtering; parallelization;

    Abstract : This report documents implementation details, results, benchmarks and technical discussions for the work carried out within a master’s thesis at Linköping University. Within the master’s thesis, the field of software rendering is explored in the age of parallel computing. READ MORE

  3. 23. Out-of-Core Multi-Resolution Volume Rendering of Large Data Sets

    University essay from Medie- och Informationsteknik

    Author : Fredrik Lundell; [2011]
    Keywords : out-of-core; volume rendering; raycasting; large datasets; gpgpu; streaming; multi-resolution; openCL; bricking; blocking; adaptive; intrablock interpolation; voreen;

    Abstract : A modality device can today capture high resolution volumetric data sets and as the data resolutions increase so does the challenges of processing volumetric data through a visualization pipeline. Standard volume rendering pipelines often use a graphic processing unit (GPU) to accelerate rendering performance by taking beneficial use of the parallel architecture on such devices. READ MORE

  4. 24. Midnight : The 3d creation process

    University essay from Institutionen för speldesign, teknik och lärande

    Author : Tobias Peulicke Andersen; [2010]
    Keywords : ;

    Abstract : In this report I am going to go through the process of creating the 3d graphics for the game Midnight produced at Gotland university spring 2010. Midnight is a real time strategy game who utilizes the rock, paper, scissor principal in the balancing of the teams. READ MORE

  5. 25. Ray Tracing on GPU : Performance comparison between the CPU and the Compute Shader with DirectX 11

    University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Author : Gustav Persson; Jonathan Udd; [2010]
    Keywords : Ray Tracing; Compute shader; DirectX; Direct3D; Rendering; Real-time;

    Abstract : The game industry have always looked for rendering techniques that makes the games as good looking and realistic as possible. The common approach is to use triangles built up by vertices and apply many different techniques to make it look as good as possible. READ MORE