Essays about: "gymnasiet"

Showing result 1 - 5 of 62 essays containing the word gymnasiet.

  1. 1. To Activate, Expose and Elicit thinking : a three step journey Teacher actions and student thinking in 18 Swedish mathematics classrooms in upper secondary

    University essay from KTH/Lärande

    Author : Carina Bark; [2023]
    Keywords : mathematical thinking; classroom observations; thinking progression; higher order thinking skills; HOTS; mathematics education; upper secondary; matematiskt tänkande; klassrumsobservationer; högre ordningens tänkande; tänkande-progression; HOTS; matematikundervisning; gymnasium;

    Abstract : Today’s research, as well as current Swedish governance documents, stress the high importance of developing students’ abstract, individual and critical thinking in mathematics education. The needs for such quality thinking however stand in stark contrast to the ‘traditional mathematics education’, which cannot be expected to develop such thinking. READ MORE

  2. 2. Learn by Doing Psychology

    University essay from Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Author : Simon Jonsson; [2023]
    Keywords : Active learning; classroom material for psychology; experiential learning;

    Abstract : The purpose of this study is to review material from the scientific field of psychology and where appropriate adapt it to experiential and active learning classroom experiences. The study is conducted in order to meet the Swedish curriculum for gymnasium and the courses Psychology 1 and 2. READ MORE

  3. 3. Who Are Their Role Models Reflections Of Students, In Grade 1 Upper Secondary School In Sweden, Role Models In Technology.

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Adrian Roos; [2023]
    Keywords : ;

    Abstract : The field of computer science and technology, having evolved from science and engineering, with a majority of men active in research or industry. To diversify the workforce and give a wider range of the next generation to actually become whatever they want, young people with all personalities and backgrounds needs to be addressed. READ MORE

  4. 4. Online Game-Based Learning Platforms and Vocabulary Acquisition for ESL Learners in Upper Secondary School

    University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : Asia Hussein Ali; Aleksander Rudenko; [2023]
    Keywords : Online-game based learning platforms; gamification; vocabulary acquisition; student competition and engagement; cooperation and scaffolding.;

    Abstract : Since the Covid19 pandemic there has been a rise in the use of digital platforms such as online-game based learning platforms (OGBLPs) to diversify the learning experiences of students. This paper investigates the implementation, challenges, and benefits of online game-based learning platforms for English learning of students with English as a second language (ESL) in Sweden’s upper secondary schools. READ MORE

  5. 5. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    University essay from Lunds universitet/Engelska

    Author : Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Keywords : Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Abstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE