Essays about: "haptics"
Showing result 1 - 5 of 43 essays containing the word haptics.
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1. Exploring a Wearable Technology for Enhanced Learning : - a design concept
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : This paper is an explorative interaction design study focusing on the development of a wearable device for enhanced learning of bodily skills. It uses a variation of technology scouting and matchmaking to explore possible technologies related to assistive technology for learning. READ MORE
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2. Expressive Signals : The art of connecting: Enhancing digital expression through crafted connectivity and micro-interactions
University essay from Umeå universitet/Designhögskolan vid Umeå universitetAbstract : How do we design for connection? How might we introduce quirkiness, personal expression and a little bit of magic to our unified, unemotional black screens? Working with design systems can have perks, but something gets lost when we systemise how we communicate. I argue to open up rigid design systems and loosen their rules to elicit something new that’s cute, weird, and so unique: it becomes magical. READ MORE
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3. Design, Modeling, and Testing of a Force Feedback Haptic Device for Simulated Robot Interaction
University essay from Linköpings universitet/Institutionen för systemteknikAbstract : Haptic feedback is a growing phenomenon that incorporates the sense of touch through tactile sensations such as vibrations, electrical signals, air pressure, and sound waves or through force feedback, which employs torques and/or forces to replicate the pressure and weight of a simulated object. Utilizing haptic technology establishes a communication bridge between the user and the technical component, enhancing the user's understanding of the technical component's surroundings. READ MORE
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4. A configurable interface between X-Plane and bHaptics TactSuit X40
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : This work discusses the creation of an interface between theX-Plane flight simulator and the TactSuit X40 haptic vest,the class architecture and design choices, as well asmeasuring the real-time operation of the program. Theefficiency of the program was measured by logging theexecution times of certain parts of the code. READ MORE
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5. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. READ MORE