Essays about: "hierarchical level-of-detail"
Found 4 essays containing the words hierarchical level-of-detail.
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1. Interactive out-of-core rendering and filtering of one billion stars measured by the ESA Gaia mission
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : The purpose of this thesis was to visualize the 1.7 billion stars released by the European Space Agency, as the second data release (DR2) of their Gaia mission, in the open source software OpenSpace with interactive framerates and also to be able to filter the data in real-time. READ MORE
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2. Automatic Clustering of 3D Objects for Hierarchical Level-of-Detail
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : This report describes an algorithm for computing 3D object hierarchies fit for hlod optimization. The algorithm is used as a pre-processing stage in an hlod pipeline that automatically optimizes 3D models containing multiple meshes. READ MORE
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3. View-Dependent Collision Detection and Response Using Octrees
University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologierAbstract : Context. Collision is a basic necessity in most simulated environments, especially video games, which demand user interaction. Octrees are a way to divide the simulated environments into smaller, more manageable parts,and is a hierarchical tree-structure, where each node has eight children. READ MORE
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4. Adaptive rendering of celestial bodies in WebGL
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolanAbstract : This report covers theory and comparison of techniques for rendering massive scale 3D geospa- tial planet data in a web browser. It also presents implementation details of a few of these tech- niques in WebGL and Javascript, using the Three.js [1] 3D library. READ MORE