Essays about: "hierarchical level-of-detail"

Found 4 essays containing the words hierarchical level-of-detail.

  1. 1. Interactive out-of-core rendering and filtering of one billion stars measured by the ESA Gaia mission

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Adam Alsegård; [2018]
    Keywords : out-of-core rendering; large-scale visualization; hierarchical octree; GPU streaming; realtime filtering.;

    Abstract : The purpose of this thesis was to visualize the 1.7 billion stars released by the European Space Agency, as the second data release (DR2) of their Gaia mission, in the open source software OpenSpace with interactive framerates and also to be able to filter the data in real-time. READ MORE

  2. 2. Automatic Clustering of 3D Objects for Hierarchical Level-of-Detail

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Benjamin Wiberg; [2018]
    Keywords : hierarchical level-of-detail; mesh simplification; hierarchical clustering; 3D optimization;

    Abstract : This report describes an algorithm for computing 3D object hierarchies fit for hlod optimization. The algorithm is used as a pre-processing stage in an hlod pipeline that automatically optimizes 3D models containing multiple meshes. READ MORE

  3. 3. View-Dependent Collision Detection and Response Using Octrees

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Albin Hermansson; [2016]
    Keywords : Collision; Octree; Pixel Area; Level-of-Detail; LoD;

    Abstract : Context. Collision is a basic necessity in most simulated environments, especially video games, which demand user interaction. Octrees are a way to divide the simulated environments into smaller, more manageable parts,and is a hierarchical tree-structure, where each node has eight children. READ MORE

  4. 4. Adaptive rendering of celestial bodies in WebGL

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolan

    Author : Jonas Zeitler; [2015]
    Keywords : WebGL; Three.js; Javascript; HLOD; Geometry Clipmaps; Planet rendering; Level of Detail; Real-time rendering; Mobile devices; Heightmaps; Massive terrain; Out-of-core rendering; GPU programming; Astronomy; Visualization; Web Map Services; Datateknik; Datateknik;

    Abstract : This report covers theory and comparison of techniques for rendering massive scale 3D geospa- tial planet data in a web browser. It also presents implementation details of a few of these tech- niques in WebGL and Javascript, using the Three.js [1] 3D library. READ MORE