Essays about: "hits algorithm"
Showing result 1 - 5 of 12 essays containing the words hits algorithm.
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1. Hit song analysis on the Swedish music market : An exploration of hit song classification
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Assessing hit song potential is a challenge in the music industry. The question of what song to promote, which song to release first and whether or not it will succeed has always been an issue for stakeholders in the music business. The ability to statistically evaluate hit song potential is a growing field with several studies exploring the topic. READ MORE
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2. Methods for determining focal point and delay for ultrasound arrays and multichannel electronics
University essay from Lunds universitet/Avdelningen för Biomedicinsk teknikAbstract : High intensity focused ultrasound is a growing technique for tissue ablation, among other uses, and given its destructive capabilities, there is a need for control of where the energy is delivered. There exist a number of methods for focusing such ultrasound arrays, but these often assume prior knowledge of the impulse response, or require extensive full-system simulations. READ MORE
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3. Learning the shapes of protein pockets
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : The comparison of protein pockets plays an important role in drug discovery. Through the identification of binding sites with similar structures, we can assist in finding hits and characterizing the function of proteins. Traditionally, the geometry of cavities has been described with scalar features, which are not fully representative of the shape. READ MORE
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4. Implementation And Evaluation Of Hit Registration In Networked First Person Shooters
University essay from Linköpings universitet/InformationskodningAbstract : Hit registration algorithms in First-Person Shooter games define how the server processes gunfire from clients. Network conditions, such as latency, cause a mismatch between the game worlds observed at the client and the server. READ MORE
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5. Real-time refraction through multiple layers using image-space method with inline ray tracing
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Although modern hardware allows us to use ray tracing in real-time, ray traced refractions are still demanding due to its need to generate multiple rays recursively in order to fully refract through a multi-layered object. With the recent release of inline ray tracing, it is possible to traverse and register ray hits inside a fragment shader. READ MORE