Essays about: "how system tested"

Showing result 1 - 5 of 747 essays containing the words how system tested.

  1. 1. Re-design and usability improvement of Arvue : an AR application displaying house models in their real context

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Maja Edström; [2024]
    Keywords : UX; Interaction Design; Usability; Augmented Reality; AR; UX; Interaktionsdesign; Användarvänlighet; Augmented Reality; AR;

    Abstract : Building your own house may be the biggest decision and greatest investment of your life, which calls for an informed decision regarding the house design. However, two-dimensional drawings may lack external context and might, for untrained eyes, not communicate how the house will look on its intended site. READ MORE

  2. 2. Real-Time Certified MPC for a Nano Quadcopter

    University essay from Linköpings universitet/Institutionen för systemteknik

    Author : Arvid Linder; [2024]
    Keywords : MPC; Model predictive control; quadcopter; control system;

    Abstract : There is a constant demand to use more advanced control methods in a wider field of applications. Model Predictive Control (MPC) is one such control method, based on recurrently solving an optimization problem for determining the optimal control signal. READ MORE

  3. 3. State Machine Model-To-Code Transformation In C

    University essay from Uppsala universitet/Signaler och system

    Author : Jonathan Carlgren; Per William Oskarsson; [2023]
    Keywords : State Machine; Model To Code; C; UML; ElementTree; XMI; Programming; Python; Benchmark;

    Abstract : A state machine model can turn a complex behavioural system into a more accessible graphical model, and can improve the way people work with system design by making it easier to communicate and understand the system. The clear structure of a state machine model enables automatic generation of well structured, and consequently readable, and maintainable code. READ MORE

  4. 4. Radar and sea clutter simulation with Unity 3D game engine

    University essay from Linköpings universitet/Programvara och system

    Author : Mikael Johnsson; Linus Bergman; [2023]
    Keywords : radar simulation; sea clutter simulation; game engine; Unity; ray tracing; compute shader; graphics programming; GPU; radarsimulering; sjöklottersimulering; spelmotor; Unity; strålspårning; compute shader; grafisk programmering; GPU;

    Abstract : Game engines are well known for their use in the gaming industry but are starting to have an impact in other areas as well. Architecture, automotive, and the defence industry are today using these engines to visualise and, to some extent, test their products. READ MORE

  5. 5. Few-Shot Learning for Quality Inspection

    University essay from Högskolan i Halmstad/Akademin för informationsteknologi

    Author : Jesper Palmér; Ahmad Alsalehy; [2023]
    Keywords : Few-Shot Learning; AI; Transformers; ViT Deviation; Vision Transformers;

    Abstract : The goal of this project is to find a suitable Few-Shot Learning (FSL) model that can be used in a fault detection system for use in an industrial setting. A dataset of Printed Circuit Board (PCB) images has been created to train different FSL models. READ MORE