Essays about: "human number game"

Showing result 1 - 5 of 29 essays containing the words human number game.

  1. 1. Optimization Areas of the Minimax Algorithm : A study on a look-ahead AI as applied to the Fox game

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Ludwig Franklin; Hugo Malmberg; [2023]
    Keywords : ;

    Abstract : Artificial intelligence has become more prevalent during the last few years, revolutionizing the field of computer game-playing. By incorporating artificial intelligence as a computerized opponent, games can become more engaging and challenging for human players. READ MORE

  2. 2. Trainable Region of Interest Prediction: Hard Attention Framework for Hardware-Efficient Event-Based Computer Vision Neural Networks on Neuromorphic Processors

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Cina Arjmand; [2023]
    Keywords : Artifical Intelligence; Machine Learning; Neuromorphic Engineering; Computer Vision; Technology and Engineering;

    Abstract : Neuromorphic processors are a promising new type of hardware for optimizing neural network computation using biologically-inspired principles. They can effectively leverage information sparsity such as in images from event-based cameras, and are well-adapted to processing event-based data in an energy-efficient fashion. READ MORE

  3. 3. Monocular 3D Human Pose Estimation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Robert Rey; [2023]
    Keywords : 3D Human Pose Estimation; Monocular Images; Deep Learning; Artificial Neural Networks; 3D Människokroppspositionsuppskattning; Monokulära bilder; Djupinlärning; Konstgjorda neurala nätverk;

    Abstract : The focus of this work is the task of 3D human pose estimation, more specifically by making use of key points located in single monocular images in order to estimate the location of human body joints in a 3D space. It was done in association with Tracab, a company based in Stockholm, who specialises in advanced sports tracking and analytics solutions. READ MORE

  4. 4. Simulation and modelling of crowd control within the context of riots

    University essay from KTH/Datavetenskap

    Author : Erik Hedlund; Tobias Vinsa; [2022]
    Keywords : ;

    Abstract : This project aims to shed light on the abilities of simulation to optimize crowd control management strategies. Simulations were chosen because the difficulties of analyzing crowd control management strategies during an ongoing riot. READ MORE

  5. 5. Monte-Carlo Tree Search for Fox Game

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Anton Janshagen; Olof Mattsson; [2022]
    Keywords : Monte-Carlo Tree Search; Artificial Intelligence; Fox Game; Cutoff; Heuristic Function;

    Abstract : This report explores if Monte-Carlo Tree Search (MCTS) can perform well in Fox Game, a classic Scandinavian strategy game. MCTS is implemented using a cutoff in the simulation phase. The game state is then evaluated using a heuristic function that is formulated using theoretical arguments from its chess counterpart. READ MORE