Essays about: "human number game"

Showing result 21 - 25 of 29 essays containing the words human number game.

  1. 21. Comparison of user accuracy and speed when performing 3D game target practice using a computer monitor and virtual reality headset

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Jonas Axelsson; [2017]
    Keywords : Virtual Reality; Digital Games; Human Computer Interaction; Performance; Virtuell verklighet; Digitala spel; Människa-datorinteraktion; Prestanda;

    Abstract : Consumer grade Virtual Reality (VR)-headsets are on the rise, and with them comes an increasing number of digital games which support VR. How players perceive the gameplay and how well they perform at the games tasks can be key factors to designing new games. READ MORE

  2. 22. Predicting Game Level Difficulty Using Deep Neural Networks

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Sami Purmonen; [2017]
    Keywords : Deep learning; neural networks; machine learning;

    Abstract : We explored the usage of Monte Carlo tree search (MCTS) and deep learning in order to predict game level difficulty in Candy Crush Saga (Candy) measured as number of attempts per success. A deep neural network (DNN) was trained to predict moves from game states from large amounts of game play data. READ MORE

  3. 23. Generation, evaluation, and optimisation of procedural 2D tile-based maps in turn-based tactical video games

    University essay from Linnéuniversitetet/Institutionen för datavetenskap (DV)

    Author : Ioseff Griffith; [2016]
    Keywords : procedural content generation; tactical role-playing game; evaluation; optimisation; forestry generation;

    Abstract : In modern times, procedural content generation sees frequent use in video games, producing anything from graphics to maps and quests. This study focuses on how these techniques can be used to produce forest maps for tactical role-playing games, and how this is applied in particular to Starshard, one such game. READ MORE

  4. 24. The Use of Machine-to-Machine Communication in the Swedish Building Sector

    University essay from KTH/Industriell Management

    Author : GUSTAF FORSLUND; [2016]
    Keywords : Building sector; Connected Buildings; Connected Things; M2M Communication; Sweden; Byggnadssektorn; Connected Buildings; Connected Things; M2M Kommunikation; Sverige;

    Abstract : Keeping pace with the constantly changing surroundings is more important than ever as new game changing technologies appear faster than ever before. In the IT-sector a new technology known as Machine-to-Machine (M2M) Communication is emerging. READ MORE

  5. 25. Simulating Group Formations Using RVO

    University essay from KTH/Skolan för teknikvetenskap (SCI)

    Author : Martin Funkquist; Staffan Sandberg; [2016]
    Keywords : ;

    Abstract : In this project we are implementing group formations in to the game engine Unity3D. Groups of people move in a certain way when avoiding other groups and obstacles. With the use of the steering package UnitySteer we have made some example scenes using di erent steering behaviors. We have made an implementation of the RVO2 package in Unity. READ MORE