Essays about: "hunger games"
Showing result 1 - 5 of 27 essays containing the words hunger games.
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1. Economic Inequality in Suzanne Collins : The Hunger Games: A Marxist Reading
University essay from Högskolan Väst/Institutionen för individ och samhälleAbstract : .... READ MORE
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2. Government and Power in Young Adult Dystopias
University essay from Lunds universitet/EngelskaAbstract : Dystopian fiction first appeared as a literary genre in the 1870s and has since been known to conduct social criticism of the real world in a futuristic, fictive form. As it has evolved during the 20th century it has grown into a widely researched topic. READ MORE
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3. Teaching Ethics Through Young Adult Literature : - An Analysis of Suzan Collins’ The Hunger Games
University essay from Örebro universitet/Institutionen för humaniora, utbildnings- och samhällsvetenskapAbstract : This essay explores the use of young adult literature, primarily the young adult novel The Hunger Games by Suzanne Collins (2008), and how it creates an educational potential for learning and discussing ethics and ethical dilemmas for upper secondary school students. First, the curriculum for upper secondary school in Sweden is examined and confirms literature as important content of communication in the English subject and what the role of literature can be. READ MORE
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4. Translation or rewriting of proper names : A study of children’s literature across a century
University essay from Linnéuniversitetet/Institutionen för språk (SPR)Abstract : The translation of names is a topic for discussion within many fields, no less so within translation studies. Furthermore, the translation of proper names in children’s literature is a topic with on-going changes. READ MORE
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5. Interactive Eating Design: A Programmatic Exploration of Food as Design Material Through Games
University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)Abstract : This thesis project focuses on the practices of eating and play as I explore using food as a material for interaction design through the context of an analog game. Using the action of eating as the main mechanic, participants of my research project are subject to sensations that can only be explored by eating such as taste, hunger, and satiation. READ MORE