Essays about: "hybrid digital physical"
Showing result 1 - 5 of 19 essays containing the words hybrid digital physical.
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1. People, Workplaces and Technology : A study of the practice of user experience in workplaces among tech companies in San Francisco Bay Area, California, USA.
University essay from KTH/Fastighetsföretagande och finansiella systemAbstract : This thesis focuses on the user experience in facilities and primary workplaces. In short, the purpose was to investigate what user experience is if applied in workplaces and also how to work with user experience in workplaces. READ MORE
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2. Face-to-face over the Internet : Facing the hard truth with physical attendance in a post-pandemic society
University essay from Karlstads universitet/Fakulteten för humaniora och samhällsvetenskap (from 2013)Abstract : This research is based on a pilot study, conducted on a marketer from an unnamed company within the tech industry (the anonymity is used because of the integrity of the interview subjects of both the pilot study and this study). The company deals with B2B (Business to business) transactions, and the marketing in this is somewhat different from the typical B2C (business to consumer) type of marketing. READ MORE
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3. Office localization and the impact of remote work: A case study of a KIBS
University essay from Mälardalens universitet/Akademin för ekonomi, samhälle och teknikAbstract : The COVID-19 pandemic has induced society to conduct work more remotely and therefore created challenges in adapting to this change. Remote work has created new opportunities of being less geographically bound when conducting work which therefore evokes the questions of what considerations are of importance when implementing remote work and how it has affected the choice of physical location. READ MORE
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4. Exploration of smell rehabilitation video games
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : This project explores opportunities in designing hybrid digital/physical smell rehabilitation video games using no unique game peripherals. During a 13-week process, three major iterations were created and externally tested on a small user group. READ MORE
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5. Is it worth it? Let me work it (digitally). An exploratory qualitative study on how organisations can facilitate digital teamwork through organisational culture.
University essay from Handelshögskolan i Stockholm/Institutionen för marknadsföring och strategiAbstract : During the Covid-19 pandemic, companies were forced to accelerate the adoption of digital work. Research performed during the pandemic identified organisational culture as an important factor to facilitate digital teamwork, yet there is little research on how to apply these concepts in practice. READ MORE