Essays about: "imitation strategy"
Showing result 1 - 5 of 14 essays containing the words imitation strategy.
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1. Design, Modeling, and Testing of a Force Feedback Haptic Device for Simulated Robot Interaction
University essay from Linköpings universitet/Institutionen för systemteknikAbstract : Haptic feedback is a growing phenomenon that incorporates the sense of touch through tactile sensations such as vibrations, electrical signals, air pressure, and sound waves or through force feedback, which employs torques and/or forces to replicate the pressure and weight of a simulated object. Utilizing haptic technology establishes a communication bridge between the user and the technical component, enhancing the user's understanding of the technical component's surroundings. READ MORE
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2. Industry Maturity’s Influence on the Viability of Innovation- and Imitation-oriented Strategies - Assessing how elements of industry life cycles influence the viability of innovation and imitation-oriented strategies and its impact on industry development pace - A Qualitative Cross-sectional Study on the Cultured Meat Industry
University essay from Göteborgs universitet/Graduate SchoolAbstract : There is extensive literature on the topic of first-mover advantages, not only with regards to whether such advantages exist or not, but also with regards to their sources. However, there is a scarce amount of research devoted to understanding how such advantages are affected by the maturity of the industry, specifically in emerging industries. READ MORE
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3. A Bland New Way To Imitate? A Qualitative Study Exploring the Phenomena of Blands Through Consumers' Perceptions
University essay from Lunds universitet/Företagsekonomiska institutionenAbstract : Thesis Purpose: The purpose of this thesis is to explore the phenomenon of blands – A rise of brands that potentially adhere to a similar blueprint while claiming to be disruptive, unique and extraordinary. Moreover, this thesis aims to create an understanding of how consumers perceive blands as well as well as how value is created. READ MORE
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4. Improving robustness of beyond visual range strategies with adapted training distributions
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : A key obstacle for training an autonomous agent in real air-to-air combat is the lack of available training data, which makes it difficult to apply supervised learning techniques. Self-play is a method that can be used where an agent trains against itself or against versions of itself without imitation data or human instruction. READ MORE
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5. Zero-Knowledge Agent Trained for the Game of Risk
University essay from Uppsala universitet/Signaler och systemAbstract : Recent developments in deep reinforcement learning applied to abstract strategy games such as Go, chess and Hex have sparked an interest within military planning. This Master thesis explores if it is possible to implement an algorithm similar to Expert Iteration and AlphaZero to wargames. READ MORE