Essays about: "immersive simulation"

Showing result 1 - 5 of 11 essays containing the words immersive simulation.

  1. 1. Fiat lux: An analysis of light art through objecthood and embodied simulation, reflecting on the conceptuality and corporeality of the artistic medium

    University essay from Lunds universitet/Avdelningen för konsthistoria och visuella studier

    Author : Amanda Johansson; [2022]
    Keywords : Light art; space; illumination; atmospheres; embodiment; Cultural Sciences;

    Abstract : Though established as a movement and recognised as artistic form, light art remains elusive and somewhat enigmatic in its definitions and categorisations. This thesis aims to contribute to the current discourse on light art by exploring the application of objecthood and embodied simulation whilst acknowledging the contextual, three-dimensional, spectacular, and anti-art qualities of the art form. READ MORE

  2. 2. Immersive Audio : Simulated Acoustics for Interactive Experiences

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Linus Arvidsson; [2022]
    Keywords : acoustics; simulation; interactive sound propagation; spatial audio; ray tracing;

    Abstract : A key aspect of immersive audio is realistic acoustics. To get plausible acoustics for an environment the impulse response can be generated using acoustic simulations and should ideally be updated in real-time for interactive applications. READ MORE

  3. 3. Security lighting in horse riding halls: Development of a simulation-led testing methodology in VR

    University essay from Lunds universitet/Avdelningen för Energi och byggnadsdesign; Lunds universitet/Institutionen för arkitektur och byggd miljö

    Author : Sheikh Rishad Ahmmad; [2022]
    Keywords : Security lighting; horse riding halls; mesopic vision; Virtual Reality; object tracking; Technology and Engineering;

    Abstract : Security lighting plays a vital role for safe evacuation during an emergency such as power outage or a fire related incidence. Installing a security lighting system properly is more crucial for a horse riding facility for two reasons. READ MORE

  4. 4. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : PETRA BÉCZI; [2021-11-03]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Abstract : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. READ MORE

  5. 5. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency

    University essay from Blekinge Tekniska Högskola

    Author : Emmanuel Adebayo; [2021]
    Keywords : Performance Assessment; Networked Immersive Media; Cloud Virtual Reality; Cloud Network; Edge Network.;

    Abstract : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users.  VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. READ MORE