Essays about: "importance of entertainment"

Showing result 1 - 5 of 38 essays containing the words importance of entertainment.

  1. 1. Politisk kommunikation och sociala medier: TikTok, en politisk arena där popcornätande och öldrickande vinner

    University essay from Lunds universitet/Institutionen för strategisk kommunikation

    Author : Edvin Kenning; Hugo Östlin; [2023]
    Keywords : Political communication; rhetoric; personalization; populism; frontstage; backstage; third act; TikTok; Instagram; democracy; Social Sciences;

    Abstract : The study aims to provide insights into political communication on social media, particularly the rise of right-wing populist parties among young voters and their connection to the theories of personification, populism, and dramaturgy. It focuses on how the Moderate Party adapts and structures its communication strategies on TikTok and Instagram in preparation for the 2022 election to engage followers. READ MORE

  2. 2. Adapting an In-Flight Entertainment system to include Older Users

    University essay from Lunds universitet/Innovation

    Author : Siri Hallqvist; Anna Anderson; [2023]
    Keywords : older adults; in-flight entertainment system; inclusion; Technology and Engineering;

    Abstract : Every year, the average age of the population is increasing as people live longer and fewer children are born. With age, it is not uncommon for cognitive abilities to deteriorate, affecting the ability to learn new things and process new information. READ MORE

  3. 3. 'This Game Changed my Life' : Online Stories of ‘Emersion’ about Playing Video Games during Difficult Times in Life

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Sergio J. Abuin; [2023]
    Keywords : video games; videogames; personal crises; difficult times; immersion; netnography; stories; posts; online; offline; uses and gratifications; Reddit; Persona 5; videojocs; video jocs; temps dificils; immersió; historia; videojuegos; video juegos; crisis; tiempos difíciles; inmersión; netnografia; historias;

    Abstract : This thesis aims to explore the video game medium in depth, to relate it to the stories foundon Internet communities about users’ gameplay experiences during burdensome moments inlife. To achieve that, the phenomena is explored through the lenses of Uses & Gratificationstheory by means of a netnography on the ‘/Persona 5’ official subReddit; interpreting, codingand analyzing all narratives that fit the criteria with the help of a proposed ‘USE’ system. READ MORE

  4. 4. “But as a deeper dive, I want to focus on this” : Discourse reflexivity in TED talks

    University essay from Högskolan Dalarna/Engelska

    Author : Eidvilė Poškė; [2023]
    Keywords : metadiscourse; reflexivity; TED talks; discourse functions; monologic discourse;

    Abstract : Metadiscourse, or discourse about discourse, manifests itself in both spoken and written genres. However, the focus of existing studies of spoken metadiscourse remains mainly on academic speaking (Hyland, 2017), whereas research on metadiscourse in spoken non-academic genres is much less common. READ MORE

  5. 5. Extramural English and its Impact on Swedish Learners’ Written Proficiency : An Analysis of Complexity, Accuracy and Fluency in Lower Secondary School Writing

    University essay from Högskolan Dalarna/Institutionen för språk, litteratur och lärande

    Author : Christiane Kluender; [2023]
    Keywords : SLA ; extramural English; written proficiency; complexity accuracy; fluency;

    Abstract : English holds a significant status as a lingua franca in Sweden, offering regular contact opportunities for learners through media consumption and entertainment, starting at a young age. Exposure to English outside the walls of the formal language classroom has been extensively studied especially in conjunction with students’ motivation, vocabulary acquisition, and oral proficiency (cf. READ MORE