Essays about: "importance of games for students"
Showing result 1 - 5 of 8 essays containing the words importance of games for students.
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1. Sustainability Competencies in Serious Games - Implementing existing research into educational game development for sustainability
University essay from Lunds universitet/LUCSUSAbstract : Serious Games have gained increased attention in sustainability education. I developed a Serious Game that aims to increase sustainability competencies related to water problems among university students. READ MORE
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2. Attitudes of Adolescent users of Electronic Games towards Extramural EFL/ESL Exposure and Language Skills
University essay from Stockholms universitet/Engelska institutionenAbstract : Studies relating to Electronic Games (EG) and the development of language acquisition for ESL learners have shown remarkable results. A Swedish study researching vocabulary proficiency reported that “frequent gamers had a higher total mean score than the moderate gamers, and in turn the moderate gamers had a higher score than the non-gamers” (Sundqvist & Sylvén, 2012, p. READ MORE
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3. Fantasy versus Reality: How video game and book genres associate with creative thinking
University essay from Linnéuniversitetet/Institutionen för psykologi (PSY)Abstract : Video games have suffered a negative reputation regarding their influence on children and adolescents, in comparison to its “well-behaved” counterpart, books. Nevertheless, the world of video games is much more diverse than imaginable – from fantasy to reality – and it is possible that different types of video games have different effects on human cognition and behavior. READ MORE
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4. Virtual Reality Games for Team Building Interventions : Comparison of team building interventions for university students
University essay from Högskolan i Jönköping/IHH, InformatikAbstract : Teams are essential in today’s organisations. Thus, it is important to enable students early in the education process to work in teams. Moreover, we have new technologies emerging such as virtual reality (VR), that have the possibility to influence processes such as team building interventions. READ MORE
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5. The Role of Play : A literature study on playful learning in the early elementary EFL classroom
University essay from Högskolan Dalarna/Pedagogiskt arbeteAbstract : Young students learn through active and playful encounters with their environment. The Curriculum for Compulsory School (Lgr11) states the importance of play in students’ active learning. The aim of this thesis is to investigate the role that has been ascribed to play in research on early English language learning. READ MORE