Essays about: "interactive devices"
Showing result 1 - 5 of 89 essays containing the words interactive devices.
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1. Prototyping Tool for Large Scale Interactive Experiences
University essay from Lunds universitet/Institutionen för designvetenskaperAbstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE
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2. Parents’ perceptions about preschool children’s use of mobile devices and experiences at art museums
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : The child–environment interaction type, which involves touching and handling part of collections and displays, is less common in art museums. In addition, art museums demand many behavioural rules from their visitors. The adult caregivers, therefore, prefer that their preschool children participate in child-friendly activity programmes. READ MORE
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3. Bluetooth audio codecs in a real-time interactive context
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : The emergence of Bluetooth Low Energy in combination with optimized coders has made it possible to transfer digital audio at very low bitrates, paving the way for small devices with longlasting batteries. The aim of this study is to compare the audio codecs LC3 and aptX, as well as peoples’ attitude towards audio quality in different contexts. READ MORE
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4. Videos, Games, or Videogames? The Interaction in Videogame Playing Experiences
University essay from Uppsala universitet/Avdelningen för estetikAbstract : This paper defends the claim that videogame playing interaction (VGI) is a distinctive kind of interaction compared with other interactive practices. This claim is not grounded in the fact that videogame playing is a digital experience, nor the claim that videogame playing is a video example of gameplay, but rather in two unique characteristics of videogame playing experiences: the controlled identity of players and the temporal continuity. READ MORE
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5. Improving the Design of Holographic ICT tools in e-Learning : A User-Centered Approach
University essay from Linnéuniversitetet/Institutionen för informatik (IK)Abstract : Information and Communication Technology (ICT) nowadays is constantly evolving and drastically impacting different fields of human activity, such as higher education. University education, due to ICT, was able to move from the traditional teaching and learning practices to e-Learning. READ MORE