Essays about: "interactive games"

Showing result 11 - 15 of 133 essays containing the words interactive games.

  1. 11. INTEGRATING STOP-MOTION ANIMATION INTO CHILDREN'S MATHEMATICS EDUCATION

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Yufei Tang; [2023]
    Keywords : Stop-motion animation; Children s Maths Learning; Learning Interests;

    Abstract : Learning interest is a key determinant of children's motivation in mathematics. The main theme of this paper is to study the integration of stop-motion animation into children's daily mathematics learning, and to further develop the stop-motion animation format into a stop-motion game with interaction as a way to stimulate children's interest in mathematics in a non-traditional educational way. READ MORE

  2. 12. Designing a game exploring how other’s choices influence our own decisions : An interactive game adapted for in-flight entertainment systems

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Parvar Reza; [2023]
    Keywords : ;

    Abstract : Interactions with others can influence our decision-making, often without us being aware of it. There is a link between influence and decision-making, while, the extent to which other people's decisions influence our own is a multi-faceted and complex question considering our unique personalities and ways of thinking in different areas. READ MORE

  3. 13. Virtual vistas : exploring the art of in-game photography presence on social media

    University essay from Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medier

    Author : Yimeng Li; [2023]
    Keywords : Photograph; Video Game; New Media Art; Authorship; Virtual Reality; Screenshoot; Virtual Photography; Game Culture; Social Sciences;

    Abstract : This thesis delves into the emerging field of virtual photography, an artistic form seamlessly integrated into the digital landscapes of video games. Investigating the intricate relationship between the virtual and the tangible, the study meticulously analyzes in-game photographs to unveil the subtleties often overlooked, decoding implied meanings. READ MORE

  4. 14. Get in the Game : A study on social media marketing activities to achieve market access and enhance mainstream adoption of blockchain gaming

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Emma Johansson Sundqvist; [2023]
    Keywords : Blockchain; Cryptocurrency; Non-Fungible Tokens NFTs ; Gaming Industry; Social Media Marketing; Kryptovaluta; Videospelsindustrin; Sociala Medier; Marknadsföring;

    Abstract : Gaming is booming, and over the past few years, blockchain games have found their way into this market. These games operate in a highly competitive environment, where marketing is vitally important for their success. READ MORE

  5. 15. Engagement in Video Games : A comparison between a linear and a branching narrative

    University essay from Blekinge Tekniska Högskola

    Author : Rasmus Fridlund; Erika Gustafsson; [2023]
    Keywords : video games; player engagement; player agency; interactive narrative; inconsequential choices;

    Abstract : Background. As video games increase in popularity and more people look to them as their primary source of entertainment, discussions around how they can affect players’ engagement become more important. One such discussion is around player agency, a player’s sense of control over the games that they play. READ MORE