Essays about: "interactive games"
Showing result 21 - 25 of 133 essays containing the words interactive games.
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21. How to help players navigate anxiety using metaphorical game as a tool
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Anxiety has become one of the common problems in society in recent years. As an emerging interactive medium, games can create a first-hand experience for players. Therefore, it is possible to guide the player through behavioral experiments implemented with the game. READ MORE
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22. Utilizing Input Simulation for Video Game Test Automation : A Case Study
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In typical software projects, it is common that half of the development time and cost is spent on testing the software. Software Test Automation is an area that has been rapidly expanding in recent years because of its capacity to test features rapidly and efficiently, but in the Video Game industry, this concept is still in its infancy and common practices are still being developed. READ MORE
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23. Exploring the Potential of Playfulness in Non-playful Environments : a Case Study on Career Guidance
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : There is a general consensus that play can bring a more enjoyable user experience and can make users realize new things by providing them with a different look and approach. It is often found in games, social media applications aimed at young audiences and similar playful scenarios. READ MORE
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24. NUMERICAL NARRATIVE GAME MECHANICS : Theories and Concepts for conveying narratives via numerical mechanics in games
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : In the fields of game design and interactive storytelling, it is of value to consider game mechanics, narrative design, and how they connect and influence each other. Dubbelman’s Narrative game mechanics theory (2016) started an argumentation that certain game mechanics can serve greater narrative power. READ MORE
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25. The Nemesis System: How games create stories
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This paper analyzes the Nemesis System in Middle Earth: Shadow of War (2017) developed by Monolith Productions and explores the system’s way of creating stories. For years, there has been a debate about whether or not stories belong in games, with supporters on all sides. READ MORE