Essays about: "interactive games"

Showing result 6 - 10 of 133 essays containing the words interactive games.

  1. 6. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    University essay from Lunds universitet/Engelska

    Author : Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Keywords : Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Abstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE

  2. 7. Videos, Games, or Videogames? The Interaction in Videogame Playing Experiences

    University essay from Uppsala universitet/Avdelningen för estetik

    Author : Lin Lin; [2023]
    Keywords : videogames; interaction; aesthetic experiences;

    Abstract : This paper defends the claim that videogame playing interaction (VGI) is a distinctive kind of interaction compared with other interactive practices. This claim is not grounded in the fact that videogame playing is a digital experience, nor the claim that videogame playing is a video example of gameplay, but rather in two unique characteristics of videogame playing experiences: the controlled identity of players and the temporal continuity. READ MORE

  3. 8. Player experiences in the game Coridden : A case study examining the intended and perceived player experiences in a co-op action RPG game

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Oscar Nyblom; [2023]
    Keywords : Player experience; user experience; playtesting; product reaction cards; video game; case study;

    Abstract : Video games can both be described as a form of art and as digital products. Video games therefore allow for rich interactions and are regarded as more emotional than software and more interactive than films. READ MORE

  4. 9. The Impact of Foveated Rendering as Used for Head-Mounted Displays in Interactive Video Games

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Klara Andersson; Erik Landén; [2023]
    Keywords : ;

    Abstract : Introduction: In this study, foveated rendering has been explored as its impacton people in a virtual reality (VR) video game setting. Foveated rendering has thepotential to decrease the performance cost of virtual reality gaming by only renderingthe part of the scene where the user is looking. It achieves this with the use of aneye tracker. READ MORE

  5. 10. A Crisis of the Imagination: Games as a Tool for Visualizing Potential Futures

    University essay from Uppsala universitet/Institutionen för geovetenskaper

    Author : Joakim Kvist; [2023]
    Keywords : Commercial video games; Crisis of the imagination; Escape Velocity; Future Scenarios; Sustainable Development; Worldmaking Interactions;

    Abstract : In order for the societal paradigm to shift in favor of climate-conscious practices and behaviors, it is clear that new and radically different perspectives need to be introduced to the public’s perception of climate change and sustainability. Humanity is currently suffering from a crisis of the imagination; the illustrious yet hegemonic worldview that we have exhausted all options available to us in the face of climate change. READ MORE