Essays about: "interactive objects"

Showing result 1 - 5 of 84 essays containing the words interactive objects.

  1. 1. Parents’ perceptions about preschool children’s use of mobile devices and experiences at art museums

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Sooyoun Kim; [2023]
    Keywords : preschool children; mobile devices; tablets; educational apps; child-computer interaction; art museums; museum learning;

    Abstract : The child–environment interaction type, which involves touching and handling part of collections and displays, is less common in art museums. In addition, art museums demand many behavioural rules from their visitors. The adult caregivers, therefore, prefer that their preschool children participate in child-friendly activity programmes. READ MORE

  2. 2. Weapons of Microcontroller Destruction : Tangible Playthings for Roleplaying in Dungeons & Dragons

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Max Angenius; [2023]
    Keywords : Tangble and embodied interaction; Play; Roleplaying; Dungeons Dragons;

    Abstract : This project aims to explore how interactive tangible playthings can be designed to enhance the roleplaying aspect of Dungeons & Dragons. Further, the project juxtaposed D&D and interaction design as practices to examine if D&D can contribute to interaction design. READ MORE

  3. 3. The Metaverse: The Potential to Revolutionize Workforce Training : A qualitative study on how industrial companies can use the Metaverse for workforce training, presenting a conceptual framework

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle; Luleå tekniska universitet/Institutionen för ekonomi, teknik och samhälle

    Author : Lucas Geijer; Calle Larsson; [2023]
    Keywords : Metaverse; digital transformation; immersive learning; extended reality; workforce training; change management; skill gaps;

    Abstract : Recent technological advances are radically changing the industrial landscape and driving a digital transformation of industry. This transformation presents several challenges for industrial companies, notably the urgent need to bridge a widening skill gap. READ MORE

  4. 4. Videos, Games, or Videogames? The Interaction in Videogame Playing Experiences

    University essay from Uppsala universitet/Avdelningen för estetik

    Author : Lin Lin; [2023]
    Keywords : videogames; interaction; aesthetic experiences;

    Abstract : This paper defends the claim that videogame playing interaction (VGI) is a distinctive kind of interaction compared with other interactive practices. This claim is not grounded in the fact that videogame playing is a digital experience, nor the claim that videogame playing is a video example of gameplay, but rather in two unique characteristics of videogame playing experiences: the controlled identity of players and the temporal continuity. READ MORE

  5. 5. Integrated NFC in product packaging : How the use of integrated Near Field Communication in product packaging can change the user experience for Generation Z and enable stronger relationships with brands

    University essay from

    Author : Noah Mooiman; Simon Andersson; [2022]
    Keywords : near field communication; product packaging; user experience; brand-customer relationships; engagement; Generation Z; smart interactive packaging;

    Abstract : Over the past decades, technological advancements have made everyday objects smart, and naturally, these developments have reached the packaging industry too. Packaging equipped with sensors and chips can provide new experiences to its customers and one of the technologies that has shown its potential to contribute to this is Near Field Communication (NFC). READ MORE