Essays about: "interactivity"
Showing result 16 - 20 of 188 essays containing the word interactivity.
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16. A Crisis of the Imagination: Games as a Tool for Visualizing Potential Futures
University essay from Uppsala universitet/Institutionen för geovetenskaperAbstract : In order for the societal paradigm to shift in favor of climate-conscious practices and behaviors, it is clear that new and radically different perspectives need to be introduced to the public’s perception of climate change and sustainability. Humanity is currently suffering from a crisis of the imagination; the illustrious yet hegemonic worldview that we have exhausted all options available to us in the face of climate change. READ MORE
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17. An Exploration of Interactions and Design Implications of Low-interactivity Games
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This paper introduces low-interactivity games as a new term to refer to games that provide players with very limited interaction by design. A grounded theory approach is conducted for this research, with reviewing literature and analyzing games specifically under the categories of casual games, idle games, walking simulators and minimalist games, in order to identify the available types of interactions in low-interactivity games. READ MORE
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18. Studenthuset \ Garnisonen – A Student Housing Project
University essay from KTH/ArkitekturAbstract : Envisioning an inner-city student housing project, adding life to an office-dominated area, and offering a publicly accessible roof terrace and open landscape park. We are proposing a student housing complex, composed of two 355-metres-long buildings with two and three floor levels, respectively, lifted up on pilotis, with corridor rooms and student apartments accomodating a total of 336 students and thus creating a bustling hub of human interactivity. READ MORE
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19. Evaluating Predictive AI for Taxi Fleet Positioning Management
University essay from Uppsala universitet/Institutionen för informatik och mediaAbstract : Predictive AI has huge potential to increase efficiency in taxi networks, improving incomes of drivers and passengers’ time, by calculating passenger demands and making the informationaccessible to drivers. However, to gain these benefits, drivers must accept the technology, and designers must understand how their perceptions govern acceptance. READ MORE
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20. The Most Boring Game in the World : A study of World of Warcraft as a means for social interactivity within an enclosed group
University essay from Uppsala universitet/Institutionen för ABMAbstract : Gaming as an activity possesses many different facets (Sköld 2018: 134). One important yet relatively underexplored is the social facet, how the act of gaming is impacted by social rules and codes. Previous research on the topic is relatively limited and mainly performed retroactively on older game communities. READ MORE