Essays about: "interaktiva spel"

Showing result 1 - 5 of 14 essays containing the words interaktiva spel.

  1. 1. Eye-tracking Technology for Interactive Experiences in Digital Signage within Retail from a Marketing Perspective

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Oskar Alfredsson; Tekla Hjärtstam; [2023]
    Keywords : ;

    Abstract : Eye-tracking is a prominent subject with a diverse range of applications. Although the technology is primarily optimized for stationary environments, ongoing technological progress present additional market prospects. READ MORE

  2. 2. Designing a choice-based serious game to enhance energy literacy in the kitchen context of Chinese households

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Jiatong Zhong; [2022]
    Keywords : serious game; energy literacy; kitchen consumption; interactive narratives; China; seriösa spel; energikunskap; kökskonsumtion; interaktiva berättelser; Kina;

    Abstract : Increasing concerns on the effect of climate change is arousing the awareness of sustainability all over the world, and plenty of measures have been taken to lower greenhouse gas emissions. Reducing energy consumption through behavior change of residents presents a promising opportunity to save energy significantly. READ MORE

  3. 3. Real-Time Probabilistic Locomotion Synthesis for Uneven Terrain

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Emil Jonsson; [2021]
    Keywords : Machine learning; Probabilistic models; Normalising flow; Environment interaction; Animation Synthesis; Maskinginlärning; Probabilistiska metoder; Normaliserande flöden; Interaktion med omgivning; Animations-syntes;

    Abstract : In modern games and animation there is a constant strive for more realistic motion. Today a lot of games use motion matching and blending with lots of post-processing steps to produce animations, but these methods often require huge amounts of motions clips while still having problems with realistic joint weights. READ MORE

  4. 4. Real-time Ray Traced Ambient Occlusion and Animation : Image quality and performance of hardware- accelerated ray traced ambient occlusion

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Fabian Waldner; [2021]
    Keywords : Ambient occlusion; ray tracing; real-time; animation; Ambient ocklusion; strålspårning; realtid; animation;

    Abstract : Recently, new hardware capabilities in GPUs has opened the possibility of ray tracing in real-time at interactive framerates. These new capabilities can be used for a range of ray tracing techniques - the focus of this thesis is on ray traced ambient occlusion (RTAO). READ MORE

  5. 5. An Interactive Eye-tracking based Adaptive Lagrangian Water Simulation Using Smoothed Particle Hydrodynamics

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Ajla Elmasdotter; [2020]
    Keywords : ;

    Abstract : Many water animations and simulations usually depend on time consuming algorithms that create realistic water movement and visualization. However, the intrigue for realistic, real-time and interactive simulations is steadily growing for, among others, the game and Virtual Reality industry. READ MORE