Essays about: "interaktiva spel"
Showing result 1 - 5 of 14 essays containing the words interaktiva spel.
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1. Eye-tracking Technology for Interactive Experiences in Digital Signage within Retail from a Marketing Perspective
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Eye-tracking is a prominent subject with a diverse range of applications. Although the technology is primarily optimized for stationary environments, ongoing technological progress present additional market prospects. READ MORE
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2. Designing a choice-based serious game to enhance energy literacy in the kitchen context of Chinese households
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Increasing concerns on the effect of climate change is arousing the awareness of sustainability all over the world, and plenty of measures have been taken to lower greenhouse gas emissions. Reducing energy consumption through behavior change of residents presents a promising opportunity to save energy significantly. READ MORE
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3. Real-Time Probabilistic Locomotion Synthesis for Uneven Terrain
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In modern games and animation there is a constant strive for more realistic motion. Today a lot of games use motion matching and blending with lots of post-processing steps to produce animations, but these methods often require huge amounts of motions clips while still having problems with realistic joint weights. READ MORE
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4. Real-time Ray Traced Ambient Occlusion and Animation : Image quality and performance of hardware- accelerated ray traced ambient occlusion
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Recently, new hardware capabilities in GPUs has opened the possibility of ray tracing in real-time at interactive framerates. These new capabilities can be used for a range of ray tracing techniques - the focus of this thesis is on ray traced ambient occlusion (RTAO). READ MORE
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5. An Interactive Eye-tracking based Adaptive Lagrangian Water Simulation Using Smoothed Particle Hydrodynamics
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Many water animations and simulations usually depend on time consuming algorithms that create realistic water movement and visualization. However, the intrigue for realistic, real-time and interactive simulations is steadily growing for, among others, the game and Virtual Reality industry. READ MORE