Essays about: "introduction of thesis of Computer games"

Found 4 essays containing the words introduction of thesis of Computer games.

  1. 1. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency

    University essay from Blekinge Tekniska Högskola

    Author : Emmanuel Adebayo; [2021]
    Keywords : Performance Assessment; Networked Immersive Media; Cloud Virtual Reality; Cloud Network; Edge Network.;

    Abstract : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users.  VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. READ MORE

  2. 2. Can a diary, rats and a magical walkie-talkie help teach children about source criticism?

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Jessica Brewster; [2016]
    Keywords : ;

    Abstract : This thesis explores the potential that surrounds educational gaming in teaching source criticism to primary school students. It investigates if the introduction of a constructivist guide increases the level of skills in this field and whether historical source criticism can be taught through a computer game. READ MORE

  3. 3. PN-triangle tessellation using Geometry shaders : The effect on rendering speed compared to the fixed function tessellator

    University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Author : Martin Löwgren; Niklas Olin; [2010]
    Keywords : Tessellation; DirectX 10; DirectX 11; Geometry shader; PN-triangles; fixed function tessellator;

    Abstract : With each computer game generation there is always a demand for more visually pleasing environments. This pushes game developers to create more powerful rendering techniques and game artists to create more detailed art. With a visually stunning backdrop also comes the need for high-resolution models. READ MORE

  4. 4. Development of three AI techniques for 2D platform games

    University essay from Institutionen för informationsteknologi

    Author : Martin Persson; [2005]
    Keywords : Artificial intelligence; AI; Game; 2D games; Platform games; Line of sight; Image recognition; Pathfinding;

    Abstract : This thesis serves as an introduction to anyone that has an interest in artificial intelligence games and has experience in programming or anyone who knows nothing of computer games but wants to learn about it. The first part will present a brief introduction to AI, then it will give an introduction to games and game programming for someone that has little knowledge about games. READ MORE