Essays about: "it item"

Showing result 1 - 5 of 222 essays containing the words it item.

  1. 1. State of Health measuring of NiMH batteries using simple electronic components.

    University essay from Linköpings universitet/Fordonssystem

    Author : Linus Classon; [2024]
    Keywords : SoH; NiMH; State of Health; Batteries;

    Abstract : The possibility of measuring the state of health of a NiMH battery without doing it in a lab is evaluated, the goal was to see if it was possible to perceive any differences between batteries of different states of health and whether it’s worth further exploring this solution in a more detailed manner. In order to try and extract and analyze the state of health of the batteries a series of tests consisting of discharging batteries at different lengths of times and different resistive loads were made, the voltage of the batteries being captured by a multimeter. READ MORE

  2. 2. ‘NOTHING IS IN VAIN': Non-Standard Negation and Cyclical Change in Kutu, Kwere, and Zalamo

    University essay from Göteborgs universitet/Institutionen för språk och litteraturer

    Author : Aron Zahran; [2023-10-31]
    Keywords : Engelska; Bantu; Morphosyntax; Historical Linguistics; Grammaticalization; Descriptive Linguistics; Typology; Negation; Possessive Predication; Locational Predication; Negative Existentials; Semantic Change;

    Abstract : This work concerns the polyfunctionality and grammaticalization of an item bule in the under described Tanzanian Bantu languages, Kutu, Kwere, and Zalamo. Through collection and analysis of field data, it is shown that the original adverbial element bule ‘for free, in vain, for no reason’ has developed a wide range of functions within the domain of non-standard negation. READ MORE

  3. 3. Generating an Interpretable Ranking Model: Exploring the Power of Local Model-Agnostic Interpretability for Ranking Analysis

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Laura Galera Alfaro; [2023]
    Keywords : Explainable Artificial Intelligence; Learning To Rank; Local ModelAgnostic Interpretability; Ranking Generalized Additive Models;

    Abstract : Machine learning has revolutionized recommendation systems by employing ranking models for personalized item suggestions. However, the complexity of learning-to-rank (LTR) models poses challenges in understanding the underlying reasons contributing to the ranking outcomes. READ MORE

  4. 4. Overstock of aftermarket parts in Africa at Sandvik Stationary Crushing and Screening

    University essay from Lunds universitet/Produktionsekonomi

    Author : Mattias Johannesson; [2023]
    Keywords : Inventory management; Overstock; Excessive inventory; Obsolete inventory; Redistribution; Technology and Engineering;

    Abstract : Title: Overstock of aftermarket parts in Africa at Sandvik Stationary Crushing and Screening Author: Mattias Johannesson Supervisor: Fredrik Olsson, Division of Production Management Background: An increase of customer expectations such as demand for more customizable options, shorter lead times and availability puts more and more pressure on a company's logistical processes. With fluctuating demand, inconsistent lead times and uncertainty around the world, variability is present and adds complexity to the logistical processes and needs to be handled appropriately to lower costs and match supply and demand. READ MORE

  5. 5. Breaking down a videogame level´s design: Deconstruction of the narrative in The Witcher III: The wild hunt

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Charalampos Toumpoulidis; [2023]
    Keywords : Narrative; Open-World Games; The Witcher III: The Wild Hunt; In-game Playthrough; Data extraction; Comparative Study; Game Design; Patterns; and Trends.;

    Abstract : This master's thesis aims to investigate the narrative components inherent in open-world games. In this thesis, we will extract the narrative part of a game,analyze it, and compare the narrative part with other game design elements. READ MORE