Essays about: "japanese popular culture"
Showing result 1 - 5 of 18 essays containing the words japanese popular culture.
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1. Not so Cool Japan? Exploring the perceptions of contemporary Japan among Euro-American exchange students
University essay from Lunds universitet/Centrum för öst- och sydöstasienstudierAbstract : This thesis examines the perceptions of Japan among Euro-American international students and investigates how these perceptions influence their motivation to study in the country. By exploring the relationship between popular culture, orientalist depictions, and cultural engagement, this study aims understand the complex dynamics which shape these students' attraction to Japan and their understanding of its culture. READ MORE
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2. Hakuōki : Translating the experience of an otomegame
University essay from Högskolan Dalarna/Institutionen för språk, litteratur och lärandeAbstract : Hakuōki, produced by Idea Factory, is an otome game series set in late Edo periodJapan. It is among the most popular video game series in its genre. The games inthis series have been localized for the English video game market, one that is verydifferent from the source culture. READ MORE
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3. Mangaesque Characters in Physical Space: An ethnographic study of butler café Swallowtail as female sanctuary
University essay from Stockholms universitet/Institutionen för Asien- och Mellanösternstudier (IAM)Abstract : Since the 1970s, Japanese contemporary popular culture as an academic field has gained increased attention, which has led to the emergence of fan culture and fandom studies. There is a certain academic bias toward otaku (i.e. READ MORE
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4. The Economic Consequences of a Triple Disaster: A Comparative Case Study of the Great East Japan Earthquake
University essay from Handelshögskolan i Stockholm/Institutionen för nationalekonomiAbstract : This thesis examines the economic effects of natural disasters by studying the particular case of Tohoku earthquake and tsunami 2011 in Japan. Specifically, the statistical methodology of synthetic controls is used to estimate the change in GDP per capita caused by this incident. READ MORE
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5. Ero-Guro-Nansensu in the Japanese Horror Films House, Suicide Club and Dead Sushi
University essay from Högskolan Dalarna/JapanskaAbstract : This thesis attempts to form a definition of the concept “ero-guro-nansensu” which refers to a cultural movement in Japan during the early 20th century that explored the erotic, grotesque and nonsensical. It will use the definition to analyze three Japanese horror films made long after the movement’s supposed end, to determine if it is still relevant and useful for studies of current Japanese culture. READ MORE