Essays about: "key players"

Showing result 1 - 5 of 121 essays containing the words key players.

  1. 1. Flock O’ War - A Procedural Strategy Game Based on Real-Time Flocking Behaviour

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Erik Jergéus; Maria Fornmark; Max Arfvidsson Nilsson; Sigbjørn Kjesbu Drøsshaug; Simon Olsson; Tobias Karlsson; [2020-10-30]
    Keywords : flocking behaviour; aggregations; video-game; strategy; procedural generation; human; simulation; unity;

    Abstract : In nature, it is common for animals to move together in a cohesive pattern, butwithout any apparent direction. This is referred to as flocking, herding or schoolingetcetera depending on the species. READ MORE

  2. 2. Sustainable innovation in nature-based tourism from the  perspective of dynamic capabilities

    University essay from Uppsala universitet/Institutionen för samhällsbyggnad och industriell teknik

    Author : Shuangqi Liu; [2020]
    Keywords : Sustainable innovation; Dynamic capabilities; Nature-based tourism;

    Abstract : While traveling brings economic opportunities while climate change, resource depletion and the rapid growth of tourist numbers threaten the communities and ecology in the destination. Concerns about these threats require the sustainability of tourism in the destination, where local enterprises as the major players are encouraged to lead change by adopting sustainable innovation. READ MORE

  3. 3. Supporting Pre-Productionin Game Development : Process Mapping and Principles for a Procedural Prototyping Tool

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Paulina Hollstrand; [2020]
    Keywords : ;

    Abstract : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. READ MORE

  4. 4. Supporting Pre-Production in Game Development : Process Mapping and Principles for a Procedural Prototyping Tool

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Paulina Hollstrand; [2020]
    Keywords : Game Design; Prototyping; Procedural Content Generation; Pre-Production; Game World Development;

    Abstract : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. READ MORE

  5. 5. Achieving the 2030 Agenda: Can Development Finance Institutions Make the Impossible Possible? Empirical Analysis of the Relationship of Rule of Law and the Mobilization of Private Investments through Development Finance Institutions towards the 2030 Agenda

    University essay from Lunds universitet/LUMID International Master programme in applied International Development and Management; Lunds universitet/Institutionen för kulturgeografi och ekonomisk geografi

    Author : Marian Sandro Valentin Wittenberg; [2020]
    Keywords : Development Finance Institutions; Sustainable Development Goals; mobilization of private investments; rule of law; Social Sciences;

    Abstract : According to recent estimates, the implementation of the 2030 Agenda requires additional investments of USD 2.5 trillion USD per year. Development Finance Institutions (DFIs) are designed to be one of the key players in mobilizing the required investments from the private sector. READ MORE