Essays about: "keyboard test"

Showing result 1 - 5 of 22 essays containing the words keyboard test.

  1. 1. Utilizing Input Simulation for Video Game Test Automation : A Case Study

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Auguste Jerlström; [2022]
    Keywords : Input Simulation; Interaction Simulation; User Interface; Test Automation; Quality Assurance;

    Abstract : In typical software projects, it is common that half of the development time and cost is spent on testing the software. Software Test Automation is an area that has been rapidly expanding in recent years because of its capacity to test features rapidly and efficiently, but in the Video Game industry, this concept is still in its infancy and common practices are still being developed. READ MORE

  2. 2. Joystick Radar Control : Implementing joystick control of a radar rig using single board micro-controllers by emulating generic mouse and keyboard commands

    University essay from Linköpings universitet/Datorteknik

    Author : Christopher Gustafsson; [2021]
    Keywords : single board micro-controllers; joystick; USB; Universal Serial Bus; SPI; Serial Peripheral Interface; Arduino;

    Abstract : The Swedish Defence Materiel Administration provides tests and evaluations of military Aircrafts and their systems as well as provide services in connection with military exercises. Testing aircraft against a radar antenna and training crews with this radar is part of that offering. READ MORE

  3. 3. A comparison between remote and physically co-located, Plane and AR tag, as well as 2D and 3D supervision in a collaborative AR-environment

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Niclas Svahn; Philip Bergstedt; [2021]
    Keywords : Augmented reality; collaboration; unity;

    Abstract : As Covid-19 has been a long-lasting worldwide pandemic, more companies wish to find a solution in collaborative Augmented Reality (AR). That makes AR a growing technology that allows users to observe a virtual object in the real world in real-time. The virtual object can interact with real-world objects to fully augment the user’s reality. READ MORE

  4. 4. An analysis of the Swedish web accessibility law through two public sector websites : A comparative study on the Student Financial Aid,and the Public Employment Service.

    University essay from Jönköping University/Tekniska Högskolan

    Author : Linnéa Johnsson; Anna Wiman; [2020]
    Keywords : Web accessibility; Web inclusion; Web exclusion; WCAG;

    Abstract : Purpose  The purpose of this study was to investigate how well the law on accessibility is implemented, to find what implications there might be when accessing a website, and to find out how well a website needs to be adapted for it to be accessible. Method  The researchers made a comparative study between the Swedish public sector desktop websites, the Student Financial Aid and the Public Employment Service. READ MORE

  5. 5. Measuring Immersion and Enjoyment in a 2D Top-Down Game by Replacing the Mouse Input with Eye Tracking

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Jonatan Fransson; Teemu Hiiriskoski; [2019]
    Keywords : Eye tracking; Immersion; Enjoyment; 2D top-down game; Video game;

    Abstract : Background. Eye tracking has been evaluated and tried in different 2D settings for research purposes. Most commercial games that are using eye tracking use it as an assistive extra input method and are focused around third or first person. There are few 2D games developed with eye tracking as an input method. READ MORE