Essays about: "leaderboard"

Showing result 1 - 5 of 7 essays containing the word leaderboard.

  1. 1. Gamification Badges vs leaderboards as a motivational tool for university students learning a second language

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Johan Melkersson; Jonas Lundin; [2022]
    Keywords : Gamification; Badges; Leaderboards; University students; Language learning;

    Abstract : This thesis compares the effects of badges andleaderboards in a gamification game used by students studyingFrench. A game is developed in collaboration with teachers froma German university where it is meant to be a tool for themto use in their education. READ MORE

  2. 2. Increasing Physical Activity with Gamification : Exploring Competitiveness as a Moderator for Leaderboard Effectiveness

    University essay from Umeå universitet/Institutionen för psykologi

    Author : Fanny Danelid; Elin Fältman; [2021]
    Keywords : gamification; leaderboard; physical activity; competitiveness; cognitive science; spelifiering; topplista; fysisk aktivitet; tävlingsinriktning; kognitionsvetenskap;

    Abstract : Gamification is a strategy for changing behavior that can be used for increasing physical activity (PA). In Sweden, 34% of the population are not active enough and since sedentary behavior is associated with many health risks, this needs to be improved. READ MORE

  3. 3. Zero-shot, One Kill: BERT for Neural Information Retrieval

    University essay from Uppsala universitet/Institutionen för lingvistik och filologi

    Author : Stergios Efes; [2021]
    Keywords : neural information retrieval; passage ranking; weak supervision; question answering; passage reranking; BERT; transfer-learning in IR; zero-shot IR; passage-retrieval; BERT for passage-retrieval; MS Marco; information retrieval; neural IR;

    Abstract : [Background]: The advent of bidirectional encoder representation from trans- formers (BERT) language models (Devlin et al., 2018) and MS Marco, a large scale human-annotated dataset for machine reading comprehension (Bajaj et al., 2016) that made publicly available, led the field of information retrieval (IR) to experience a revolution (Lin et al. READ MORE

  4. 4. Designing and implementing a gamification prototype (Increasing engagement in Grade's platform)

    University essay from Lunds universitet/Ergonomi och aerosolteknologi

    Author : Fredric Billow; Arvid Pilhall; [2020]
    Keywords : Gamification; Engagement; User centered design; UX; Interaction Design; MDE Framework; Technology and Engineering;

    Abstract : The goal of this master’s thesis was to design and implement gamification features into Grade’s platform in a way that will enable the end users to feel more engaged. A process based on literature research, competitor analysis and design iterations allowed for a solution that integrated two well-known gamification concepts; leaderboards and badges. READ MORE

  5. 5. Improving 3D Point Cloud Segmentation Using Multimodal Fusion of Projected 2D Imagery Data : Improving 3D Point Cloud Segmentation Using Multimodal Fusion of Projected 2D Imagery Data

    University essay from Linköpings universitet/Datorseende

    Author : Linbo He; [2019]
    Keywords : deep learning; multimodal fusion; multimodality; semantic segmentation; point cloud segmentation;

    Abstract : Semantic segmentation is a key approach to comprehensive image data analysis. It can be applied to analyze 2D images, videos, and even point clouds that contain 3D data points. READ MORE