Essays about: "learnability"

Showing result 21 - 25 of 64 essays containing the word learnability.

  1. 21. Development of a Pick-Up-And-Play Gamification Geography Game for Learnability

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Ermin Pitarevic; [2020]
    Keywords : Gamification; Pick-Up-And-Play; Think-Aloud; User-Engagement;

    Abstract : Gamification, immersion and flow are well known within game design, and more frequently considered within the development of educational applications. The simplicity and comprehensibility of an educational game can result into improved learning and a more enjoyable experience, as the focus on the gameplay increases with less instructions and a more straightforward approach for playing and learning. READ MORE

  2. 22. Creating and Evaluating a Useful Web Application for Introduction to Programming

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Daniel Johnsson; [2020]
    Keywords : Learnability; Usability; Utility; E-Learning; Web Application; Data Collection; Analytics; Web Usage;

    Abstract : The aim of this thesis is to build a web application to teach students programming in Python through code puzzles that do not require them to write any code, to answer the research question How should a quiz application for introduction to Python programming be developed to be useful? The web application's utility and usability are evaluated through the learnability metric relative user efficiency. Data was collected and analyzed using Google Analytics and BigQuery. READ MORE

  3. 23. Prospects for Evidence-Based L2 Chinese Teaching Practice in Sweden: A Progression Sequence Analysis of Grammatical Items in Chinese Textbooks

    University essay from Lunds universitet/Utbildningsvetenskap; Lunds universitet/Humanistiska och teologiska fakulteterna

    Author : Stella Zoé Louise Lundqvist; [2020]
    Keywords : Teaching Chinese as a Second Language TCSL TCFL ; Swedish Education; Textbook Analysis; Acquisition Order; Processability Theory; Learnability; Second Language Acquisition L2A SLA ; Languages and Literatures;

    Abstract : This study was motivated by the current vulnerable status of Chinese taught as a second language in Swedish gymnasium education, calling for further knowledge on how theories on second language (L2) acquisition can benefit instruction on L2 Chinese. Since language textbooks often constitute the curriculum in Swedish classrooms, two Chinese textbooks were targeted for analysis in terms of the sequencing of grammatical content in relation to learner readiness. READ MORE

  4. 24. Developer Experience of a Low-Code Platform: An exploratory study

    University essay from Umeå universitet/Institutionen för informatik

    Author : Daniel Dahlberg; [2020]
    Keywords : Business Automation; Developer Experience; Evaluation; HCI; Low-code Platform; System Development; User Experience;

    Abstract : In recent years, low-code development has become increasingly popular, enabling developers to write less code and focus on the objective. However, while proven efficient, little attention has been given to how developers experience working in these development environments. READ MORE

  5. 25. Real Time Integrated Tools for Video Game Development : a usability study

    University essay from Linköpings universitet/Interaktiva och kognitiva system

    Author : Samuel Blomqvist; Björn Detterfelt; [2020]
    Keywords : video game development; usability; usability study; integrated tools; datorspel; spelutveckling; användbarhet; integrerade verktyg;

    Abstract : The video game industry can be ruthless. As a developer, you usually find yourself working in the popular third-party development tools of the time. These tools however might not provide the best usability and quality of life one desires. READ MORE