Essays about: "lekfull"
Showing result 1 - 5 of 14 essays containing the word lekfull.
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1. Exploring the Potential of Playfulness in Non-playful Environments : a Case Study on Career Guidance
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : There is a general consensus that play can bring a more enjoyable user experience and can make users realize new things by providing them with a different look and approach. It is often found in games, social media applications aimed at young audiences and similar playful scenarios. READ MORE
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2. Improving the Sense of Progress in A Weight-Loss Application for Families With Obese Children
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The societal problem of pediatric obesity is growing in Sweden with more patients receiving pediatric treatment while the treatment measures have not improved to match the increase. This exploratory study examines a mobile application aiming to improve treatment for pediatric obesity. READ MORE
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3. Playing with Public Space : Engaging Residents in a Playful Co-creation Process to Change their Neighbourhood
University essay from KTH/Skolan för industriell teknik och management (ITM)Abstract : I would like to open this thesis by asking the reader to reflect on the following questions regarding the urban space they live in or transit through often: How are these spaces designed? Do residents or inhabitants influence the design of these spaces? In many cities around the world we are witnessing an increased interest from the top management in including inhabitants in their planning and design schemes, yet there seems to be a problem. The way to do this remains top-down in the great majority of cases, meaning that the role of the user of space is clearly differentiated from the expert (urban planner, designer, architect), who tends to consult residents rather than include them as equals in the processes of modifying space. READ MORE
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4. Gamified CoGNIT: cognitive assessment with added game elements : Gamification of medical examination
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. CoGNIT is a computerized test battery for cognitive assessment, used in diagnosing and treating patients with idiopathic normal pressure hydrocephalus (INPH). The disorder causes symptoms of dementia, among other things. Apart from other diseases with similar symptoms, like Alzheimer’s, INPH can be countered. READ MORE
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5. Learning Robotic Reactive Behaviour from Demonstration via Dynamic Tree
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Programming a complex robot is difficult, time-consuming and expensive. Learning from Demonstration (LfD) is a methodology where a teacher demonst--rates a task and the robot learns to execute the task. READ MORE