Essays about: "low-fi prototype"

Found 4 essays containing the words low-fi prototype.

  1. 1. Measuring social acceptability of mobile voice user interfaces

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Nevena Stojanovic; [2021]
    Keywords : ;

    Abstract : Even though mobile voice user interfaces have been available for several years, their use in the public space is still low. Voice user interfaces (VUI) introduce a new and highly visible behaviour, which raises questions if or where their use is socially acceptable. READ MORE

  2. 2. Gamification on IPTV : Towards Gamification on IPTV for User Engagement

    University essay from KTH/Skolan för informations- och kommunikationsteknik (ICT)

    Author : Victor Valle Juarranz; [2014]
    Keywords : Gamification; IPTV;

    Abstract : This thesis explores how to use gamification for an IPTV platform to increase user engagement. Gamification has been defined as the use of game elements in non-game contexts. This thesis describes the fundamental concepts about gamification and taps on the practical use of these concepts for media and TV consumption. READ MORE

  3. 3. Paper Based Video Prototyping : A study of methods for low fidelity video prototypes in usability testing

    University essay from Institutionen för informatik

    Author : Iselin Kjelsvik; [2011]
    Keywords : video prototyping usability testing low-fi;

    Abstract : In the field of Human Computer Interaction (HCI), low fidelity prototypes are a well-established method with solidly defined advantages and disadvantages. Further development of different methods within this field is constantly evolving, and this paper describes the concept of one of these methods, low fidelity video prototypes. READ MORE

  4. 4. Moving the museum outside its walls : An Augmented Reality Mobile Experience

    University essay from KTH/Kommunikationssystem, CoS

    Author : Tommy Marshall; [2011]
    Keywords : Augmented reality; museums; handheld; usability; Nobel Museum; Android; city tour; navigation; low-fi prototype; high-fi prototype; usability measurements;

    Abstract : This thesis project examines how to design an Android application that uses augmented reality to help users navigate in the City of Stockholm. The main users of the application are assumed to be first time visitors to Stockholm. READ MORE