Essays about: "ludonarrative dissonance"

Found 4 essays containing the words ludonarrative dissonance.

  1. 1. Ludonarrative design & player experience : Vocabulary usage and purpose of ludonarrative exploration

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Sanna Blomquist; [2023]
    Keywords : Ludonarrative dissonance; ludonarrative harmony; player experience; environmental storytelling; narrative storytelling; agency;

    Abstract : This paper deals with the differing vocabulary between academic and player discussions when it comes to discussing gaming experiences. The main terminology that is explored is ludonarrative dissonance and ludonarrative harmony along with its usage. READ MORE

  2. 2. DESIGN GUIDELINES FOR MAKING NARRATIVELY SYMBOLIC GAME MECHANICS : Literary Analysis of How the Yu-Gi-Oh Trading Card Game Visualises the Arthurian Legend With Game Mechanics

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Lydia Millqvist; [2022]
    Keywords : Symbolism; Ludonarrative Dissonance; Ludonarrative Resonance; Narrative Mechanics; Yu-Gi-Oh; Trading Card Game; Arthurian Legend; Game Design Guidelines;

    Abstract : The relationship between narrative and game mechanics has been researched under terms such as ludonarrative dissonance, ludonarrative resonance and narrative mechanics. Yu-Gi-Oh! is a Trading Card Game which contains game mechanics that symbolically represents sections of the Arthurian legend. READ MORE

  3. 3. “WHAT IS YOUR DPS, HERO?” : Ludonarrative dissonance and player perception of story and mechanics in MMORPGs.

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Athanasios Karavatos; [2017]
    Keywords : MMORPG; Narrative; Ludonarrative Dissonance; Design;

    Abstract : This thesis studies the MMORPGs and the ludonarrative dissonance that exist in the complexity of their design. Given the massive multiplayer nature of these games, players of different ambitions and gameplay preference need to coexist, which is a massive challenge for both the players themselves and the designers of these worlds. READ MORE

  4. 4. A Matter of Perspective : A Qualitative study of Player-presence in First-person Video Games

    University essay from Umeå universitet/Institutionen för informatik

    Author : Mikael Hansson; Stefan Karlsson; [2016]
    Keywords : first-person; video games; identification; identity; self; self-perception; perception; immersion; narrative; user-study; charakter; fictional; role-playing; narratology; ludology; ludonarrative; ludonarrative dissonance; walking simulator; crafting survival; Dear Esther; Minecraft; player presence; role;

    Abstract : In this study we aimed to investigate the process through which players of video games situate, and form an understanding of their presence within the virtual game environment. This study specifically investigates this process in games played through a first person perspective with the intention of minimising the amount of visual information provided the participants. READ MORE