Essays about: "magic circle"
Showing result 1 - 5 of 6 essays containing the words magic circle.
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1. Weapons of Microcontroller Destruction : Tangible Playthings for Roleplaying in Dungeons & Dragons
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : This project aims to explore how interactive tangible playthings can be designed to enhance the roleplaying aspect of Dungeons & Dragons. Further, the project juxtaposed D&D and interaction design as practices to examine if D&D can contribute to interaction design. READ MORE
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2. The Psycho Mantis Effect : Redefining Immersion in Conjunction with the Fourth Wall
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This thesis broadens the discussion surrounding the fourth wall and immersion in games; the hypothesis being that there are more ways to manipulate the fourth wall other than breaking it, and that manipulation of the fourth wall does not necessarily break immersion. Four types of fourth wall manipulation have been labeled in this body of work: breaking, expansion, contraction, and grazing. READ MORE
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3. You Move Differently with a Sword Strapped on : Deploying Research with Design to study trans people’s exploration of gender in larp
University essay from Uppsala universitet/Centrum för genusvetenskapAbstract : This thesis examines how trans people explore gender in live action role-playing games (hereafter: larps). It asks how larps function as spaces for gender exploration, in what ways trans people explore and express gender in larps, as well as how they make sense of, and articulate, this exploration and expression. READ MORE
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4. Mass Effect: A utopia free from queer people?
University essay from Uppsala universitet/Institutionen för speldesignAbstract : A small set of qualitative interviews were held to explore the thoughts and choices of queer players of the Mass Effect trilogy. The participants‘ discussions and answers were transcribed and analyzed with the support of texts about compulsory heteronormativity, queer theory, Huizinga’s magic circle, as well as the charmed circle. READ MORE
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5. Making it personal in critical games to affect reflection and have a two-way dialogue
University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)Abstract : This thesis project explores the capacity of digital critical games when it comes to conveying socially relevant messages and making the player reflect on the real life outside of the game, with a specific interest in self-reflection. Starting with critical analyses of the vast field of existing online socially critical games, this research exploration continues with an empirical evaluation of selected few samples of such games by recruiting people to playtest them, followed by interviews. READ MORE