Essays about: "maya animation thesis"
Found 5 essays containing the words maya animation thesis.
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1. Performance evaluation of NumPy, SciPy, PyMEL and OpenMaya compared to the C++ API in Autodesk Maya
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Autodesk Maya allows scripting through both MEL and Python, and it is also possible to use different Python modules and a C++ API to perform the desired tasks. In theory, the C++ API is the fastest option in Maya, but there are no studies that support this claim. READ MORE
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2. Measuring player preference using muscle simulation
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background: Simulation of physics is something several modern video games use. These simulations are often used to create more believable and realistic environments. Physics-based animations in the form of muscle simulations is one such technique. READ MORE
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3. Integrating Autodesk Mayas muscle simulation with Kinect motion capture
University essay from Högskolan i Gävle/Avdelningen för Industriell utveckling, IT och SamhällsbyggnadAbstract : Abstract In most of the animation pipelines today, motion capture and different simulations e.g. Autodesk Maya Muscle is used to get a more realistic feel of an animation. The main goal of this Thesis is to make a character appear and move in as natural a way as possible and exploring different methods on receiving a good result. READ MORE
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4. The Struggles of Rigging : On Joint Deformation Problems in Human Digital Characters
University essay from Institutionen för ekonomi och itAbstract : The bulk of research in digital 3D animation is focused on problem solving and the development of new techniques and innovations for the 3D animation software of the future. However, little consideration is given for the underlying reasons why problems arise from a psychological perspective, and if 3D animation is to establish itself as a discipline in academia, strides must be taken to strengthen its foundations with existing academic disciplines. READ MORE
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5. Spatially Varying IBL Using Light Probe Sequences
University essay from Institutionen för teknik och naturvetenskap; Tekniska högskolanAbstract : Visual media, such as film and computer games, often require the need for the realistic rendering of synthetic objects. Image Based Lighting (IBL) techniques provide methods for applying measured real-world lighting to synthetic objects, making them appear believable within their environment. READ MORE