Essays about: "maya animation thesis"

Found 5 essays containing the words maya animation thesis.

  1. 1. Performance evaluation of NumPy, SciPy, PyMEL and OpenMaya compared to the C++ API in Autodesk Maya

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Patrik Svensson; Fredrik Galfi; [2021]
    Keywords : Animation transfer; Performance; Scripting; Python;

    Abstract : Background. Autodesk Maya allows scripting through both MEL and Python, and it is also possible to use different Python modules and a C++ API to perform the desired tasks. In theory, the C++ API is the fastest option in Maya, but there are no studies that support this claim. READ MORE

  2. 2. Measuring player preference using muscle simulation

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Felicia Spångberg; Eva Schramm; [2019]
    Keywords : muscle simulation; animation; user experiment;

    Abstract : Background: Simulation of physics is something several modern video games use. These simulations are often used to create more believable and realistic environments. Physics-based animations in the form of muscle simulations is one such technique. READ MORE

  3. 3. Integrating Autodesk Mayas muscle simulation with Kinect motion capture

    University essay from Högskolan i Gävle/Avdelningen för Industriell utveckling, IT och Samhällsbyggnad

    Author : Jessica Axelsson; David Svenvall; [2014]
    Keywords : ;

    Abstract : Abstract In most of the animation pipelines today, motion capture and different simulations e.g. Autodesk Maya Muscle is used to get a more realistic feel of an animation. The main goal of this Thesis is to make a character appear and move in as natural a way as possible and exploring different methods on receiving a good result. READ MORE

  4. 4. The Struggles of Rigging : On Joint Deformation Problems in Human Digital Characters

    University essay from Institutionen för ekonomi och it

    Author : Ulrika Lundgren; Ben Mowbray; [2012]
    Keywords : Digital 3D Animation; Perception; Human Character Rigging; Joint Deformation Problems; Skinning; Uncanny Valley; Visual Imagery; Suspension of Disbelief; Digital 3D animation; perception; mänsklig karaktär-riggning; joint-deformationsproblem; skinning; uncanny valley; visual imagery; suspension of disbelief;

    Abstract : The bulk of research in digital 3D animation is focused on problem solving and the development of new techniques and innovations for the 3D animation software of the future. However, little consideration is given for the underlying reasons why problems arise from a psychological perspective, and if 3D animation is to establish itself as a discipline in academia, strides must be taken to strengthen its foundations with existing academic disciplines. READ MORE

  5. 5. Spatially Varying IBL Using Light Probe Sequences

    University essay from Institutionen för teknik och naturvetenskap; Tekniska högskolan

    Author : Richard Khoury; [2009]
    Keywords : ;

    Abstract : Visual media, such as film and computer games, often require the need for the realistic rendering of synthetic objects. Image Based Lighting (IBL) techniques provide methods for applying measured real-world lighting to synthetic objects, making them appear believable within their environment. READ MORE