Essays about: "minigames"
Showing result 1 - 5 of 7 essays containing the word minigames.
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1. Gamification Badges vs leaderboards as a motivational tool for university students learning a second language
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : This thesis compares the effects of badges andleaderboards in a gamification game used by students studyingFrench. A game is developed in collaboration with teachers froma German university where it is meant to be a tool for themto use in their education. READ MORE
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2. Exploration of smell rehabilitation video games
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : This project explores opportunities in designing hybrid digital/physical smell rehabilitation video games using no unique game peripherals. During a 13-week process, three major iterations were created and externally tested on a small user group. READ MORE
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3. Gaming with sustainability and the life below the waves : How to stimulate a peaceful co-existence with our plante's water and the life there-in through engaging experiences
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : In 2015 the UN completed a list of environmental and social goals, one of these goals is the “life in the water” goal, or goal 14. It focuses on the factors endangering the diversity and the ecological balance in the water. READ MORE
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4. Game Design Patterns in Endless Mobile Minigames
University essay from Malmö högskola/Fakulteten för teknik och samhälle (TS)Abstract : Mobile apps have emerged ever since the smartphone has been establishedinto most peoples everyday life. Almost half of those available apps in the appstores are mobile games. We study game design patterns speci cally for endlessmobile minigames, as they are one of the emerging categories. READ MORE
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5. Adult Language Learning : Using Minigames to teach Vocabulary in the ESL Classroom
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Research within the field of serious games shows that games and simulations can supplement traditional learning methods in a positive way. Modern technology allows for simulations of real situations thus allowing for improved vocabulary training. READ MORE